I’m wondering what the conventional wisdom might be wrt mission-specific Values. In other words, an extra Value that appears for this particular scenario. The idea would be to give a character a temporary imperative that is not a mission Directive, but operates similarly—a plot driver from the character’s own history and personality. I’m thinking the Value would not be particularly “railroady” (OK, a little railroady ;-) but more of an opportunity for Determination.
Examples of this might be something like the introduction of Kirk’s family in “Operation Annihilate,” the added complication that there was now a personal stake in his decisions. Or Kirk’s personal guilt in “Obsession,” where he is driven to pursue the alien creature at overwhelming personal cost because of a perceived failure from his past. Kirk, in particular, seemed to have a lot of temporary fixations. From TNG, an example might be the introduction of Worf’s human half brother (whom we never heard of before or after) in “Homeward.”
Again, the idea being to give PCs a little extra personal stake and perhaps a point of Determination: Prime Directive, sure, piece of cake--but a family member will die.
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