We've been running Star Trek and I've been thinking of giving REHC a spin. Folks like the system as a break from 5E as well as its general cinematic feel and enjoy the fact that the adventures are episodic. One aspect of Trek is that the characters start out pretty tough and don't really advance all that much, which I think really helps support a more episodic type campaign. However, the REHC advancement seems to be set up more like an ordinary RPG campaign with more traditional advancement. Does anyone have suggestions of how to do this?
I really like the system overall and think it would be a great way of doing games set in a lot of story series. It's fast, quite dramatic feeling, and much less "wargamey" than any incarnation of D&D.
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