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Modiphius > Robert E. Howards CONAN roleplaying game
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starting with higher experience

posted Jul 23, 2018 02:56:45 by JayVerkuilen
We've been running Star Trek and I've been thinking of giving REHC a spin. Folks like the system as a break from 5E as well as its general cinematic feel and enjoy the fact that the adventures are episodic. One aspect of Trek is that the characters start out pretty tough and don't really advance all that much, which I think really helps support a more episodic type campaign. However, the REHC advancement seems to be set up more like an ordinary RPG campaign with more traditional advancement. Does anyone have suggestions of how to do this?

I really like the system overall and think it would be a great way of doing games set in a lot of story series. It's fast, quite dramatic feeling, and much less "wargamey" than any incarnation of D&D.
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5 replies
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rrcautela007 said Jul 23, 2018 15:17:17
Hiyas

Call me dense, but I'm confused by yr question.
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ChrisFougere said Jul 23, 2018 23:14:56
Conan characters, like STA, start off pretty awesome. Increased XP isn't going to help any.
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JayVerkuilen said Jul 24, 2018 00:16:34
The goal is that I don't want to run a traditional campaign. Essentially what I'm trying to do is make it so they're fairly static and don't advance (or don't advance much) via regular XP but start with a nice chunk of advancement at the beginning. STA characters are like that---they're already pretty boss at the start and not designed to advance. As to REHC being pretty awesome, they don't seem to be all that far up their skill trees. I want them up somewhat farther but want to get some idea of how much is reasonable.

I will try a starting character just to see, but like I said... I don't want to run a traditional campaign and advancement in REHC seems to be set up with that assumption.

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rrcautela007 said Jul 24, 2018 13:31:41
AFTBRN,
I would start, if feasible, letting people choose up to X number of talent upgrades each, amongst other simple xp choices, instead of dumping a ton of xp on their laps. That way you have more fine knowledge of what they could be capable of.

Also, as has been stated before, after a certain point, PCs become almost impossible to hurt killing machines, LOL! Once you digest this, its a less frustrating game to run.
[Last edited Jul 24, 2018 14:12:11]
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JayVerkuilen said Jul 25, 2018 12:14:53
Yeah I wouldn't dump a lot of XP and I don't want to make them totally unstoppable. That's one reason I wanted to get an idea of how to do it and the potential pitfalls.
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