Starting up a MC 3rd edition campaign very soon.
How do other GM’s balance out the various careers and corporations, so the player characters can reasonably form a “party”?
Many MC adventures talk about the PC’s being part of Luna PD, Freelancers or having strong ties to either. Many career and corporation choices are not Luna PD, Freelancers, or are “easy” to work out a strong tie to Luna PD or a Freelancer group. I can see the only way to ensure that the career (and even corporation) choices can enable a freelancer/Luna PD party to reasonably form (without stretching the truth) is to set limits to career and corporations.
Is that the way to do it? So, if you are wanting to run a Luna PD/Freelancer party (as many of the pre-made adventures advise) then you’d be really limiting the 2nd (or last) career choice to only a handful of options.
I assume also, that the last career choice you complete (usually the 2nd one) is your employment at the end of character generation, right? So if you end up as a Imperial Trencher for e.g., you’re currently in service in the Imperial armed forces. How on earth did you end up in Luna filling out a workers classified ad for a Freelancer – (dis)honourably discharged? If so, is this additional character generation fluff something that all experienced GM’s do to ensure all players can reasonably form a party?
How do other GM’s handle a Mishima warrior, a Bauhaus corporate worker, an Imperial Trencher and a Cybertronic tech to get together and form a freelancer party?
/confused and frustrated
Login below to reply: