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Space Creatures

posted Jun 19, 2018 12:09:25 by Shran
Are there any special rules attached to space creatures, e.g. the Crystalline Entity for example? In the rulebook, it says that it is a Major NPC. Does that have any meaning? I know it has meaning for "ground" enemies, but the Crystalline Entity is treated as a ship.

Also, does the Crystalline Entity really get 10 Turns per round (as per Scale 10)? I mean obviously it doesn't have any crew but I don't see anything in the rules that would contradict that number of Turns.
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5 replies
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jonrcrew said Jun 19, 2018 12:38:42
There don't seem to be any specific rules, but I think the implication from its write-up is that it's treated as an NPC vessel. Then Major NPC means that it handles Threat, avoiding Injuries (Breaches?) and so forth as if it's a Major NPC (substituting Breaches for Injuries would seem reasonable due to the nature of the beast).

10 actions a round seems to make sense - it's a large and significant threat. It may not have crew, but that makes little difference in game terms.

Ignoring the NPC status, the Doomsday Weapon seems to be on a similar scale.
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TonyPi said Jun 19, 2018 13:15:16
Fury of the Hive adventure in the Living Campaign has another take on space creatures.
Contributor to Continuing Mission at continuingmissionsta.wordpress.com. F&SF author.
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Nathan.Dowdell said Jun 19, 2018 16:02:48
Fundamentally, treat spacefaring creatures as ships for most purposes, rather than as characters. Still, an encounter with such a creature is unlikely to be a straightforward space battle.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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Shran said Jun 20, 2018 11:43:28
Thanks for the answers. Then I definitely need to check out the Living Campaign.
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David.S.McBride said Jun 24, 2018 19:27:17
Overdue, but finally took a look at this thread. The concept is intriguing; again, I don't recall the other systems I'm familiar with (FASA, LUG, Decipher) working in such story/game elements and thus generally leaving it to GM/Narrator hand-waving. Quite frankly - and again, this is coming from someone who doesn't have access to the Core book at current - it seems to me that such entities HAVE to be treated as fully functional characters, be they a result of self-directed intelligence (TNG's Crystalline Entity, TOS' dichoronium [sp?] Cloud-Monster), instinct, (TOS' Space Amoeba) or programmed directives (TOS' Doomsday Machine). While such differentials might result in a variety of Focuses/Values/Talents and so forth, it does bring to mind exactly HOW such entities are to be dealt with. How does a GM, for example, duplicate/simulate the Cloud-Monster's ability to throw itself out of time-synchronization? While I've still (admittedly) got to have a look at the Living Campaign that's been referenced, such features do, I think, require consideration for translation into game terms.
[Last edited Jun 24, 2018 19:28:19]
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