A couple of Tasks come up often in my game:
1) Setting signal encryption for top-secret communication channels: it seems like something the communications officer might do, but the rules only indicate Intercept and Signals Jamming. Should it be considered the same as Signals Jamming? How do the players set the level of difficulty?
2) Shuttlecraft security: how secure are shuttles when they are parked without someone to guard it? How does one lock the shuttle, and how does an enemy circumvent the lock? I guess this could also apply to securing prisoners or locks on restricted areas.