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Linear and Gated Tasks

posted Jun 07, 2018 19:01:47 by NervePinch
Could anyone please, provide me with some in game examples of Linear and Gated Tasks?

I really like how Extended Tasks work in the game - it's a great way to have conflict without scraping but I'm still fuzzy on the above and would like to have this clear before we play.

And Thanks!
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4 replies
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Nathan.Dowdell said Jun 07, 2018 20:47:01
A linear challenge is essentially a sequence of tasks that must be completed in a specific order. So, if you want to repair a damaged warp nacelle, you might need to 1) deactivate the warp core, 2) flush plasma from the nacelle, 3) replace damaged components, 4) re-initialize warp core. They'd have to be done in that order - none of them can be done earlier or later in that sequence.

A gated challenge is similar: some tasks can't be attempted until some other task has been done first, but it doesn't apply to every task in the challenge. That could mean that all the tasks can be done in any order except one or two (investigating a crime scene: secure the scene first, that 'unlocks' the others, then you scan for evidence, question witnesses, and check surveillance devices in any order), or you could do a branching chart where some tasks lead to multiple options but you can't do everything (the away team missions in the mobile game Star Trek Timelines are good examples of this, example here).
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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NervePinch said Jun 07, 2018 21:21:22
So, if you want to repair a damaged warp nacelle, you might need to 1) deactivate the warp core, 2) flush plasma from the nacelle, 3) replace damaged components, 4) re-initialize warp core.


But what are you calling for for each task? Is it a straight up 2d20 attribute + discipline vs difficulty? Is there magnitude involved work, or intervals involved? Is each task an mini extended task?

investigating a crime scene: secure the scene first, that 'unlocks' the others, then you scan for evidence, question witnesses, and check surveillance devices in any order), or you could do a branching chart where some tasks lead to multiple options but you can't do everything


What I find confusing about this is, to me, this is just standard role playing but here it's being called a "gated" Task or Challenge. Am I correct in this or is there an overall work track for this?

Sorry if these sound like silly questions!
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Nathan.Dowdell said Jun 07, 2018 23:51:37
In both cases there, they're just normal Tasks. Challenges are literally just a collection of Tasks grouped together to represent something bigger, with Linear and Gated ones being common methods of arranging those individual Tasks.

Extended Tasks (with work, magnitude, breakthroughs, etc.) are distinct from Challenges (though you could replace individual Tasks with Extended Tasks if you wanted).
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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NervePinch said Jun 08, 2018 00:03:38
Cool. Thank you.
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