Warfare Talents Tree: "General"
Reference: Core Rules Pg.91, Player Handbook Pg.84
I am looking for a consensus on my GM ruling here, please.
BACKGROUND: I have let my players do whatever they desire in planning their talents, with a hands-off approach. My players are free to introduce their new skills to me (and their fellow players) at any time. But I fear this hands-off approach shall blow up in my face now, for after my player has spent time and effort to acquire this skill tree, I feel my player has totally misinterpreted the 'General' talent, and expects to commence the next game with a couple of "side-kicks" to join him on the adventure road.
TO PONDER: Upon reading the introductory text to the WARFARE talent tree, it seems pretty clear to me that the skill is indeed for
waging war around a fortification, whether inside or outside it
. And so, it is my interpretation that fostering a few soldiers (be they minions or elites, as a personal "retinue") is only applicable in the event of a warfare scene where my Player Characters might be in a grand battle setting
MY RULING: I plan to rule that no, my player cannot simply "adopt" some soldiers to use in our general campaign, as though they were pets/creatures.
QUESTION: Do the rest of you GM's out there agree with my ruling? (and yes, my players won't argue my rulings, I am the respected GM, but putting this question out to you all gives me the ammunition to also add in... "and other GMs agree with me")
I will tell my player he can simply re-assign his talent tree experience spends (if he chooses) to other talents.
[Last edited May 22, 2018 07:38:29]