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Modiphius > STAR TREK: ADVENTURES
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New Book : Planets and Aliens

posted May 16, 2018 19:57:39 by NervePinch
Hi,

Any chance of something like this happening?

A book of *pre-made* planets, moons, solar systems, etc - of the various kinds to choose from with possible aliens (and their stated abilities) that could inhabit such worlds. For example, alien life that could exists on Saturn (class J) or Neptune (class K) or on the surface or in the clouds of a Venus (class Y) type planet. Maybe a system to create aliens with abilities that reflect the environments they're from? Perhaps a subsection that covers psionic and other abilities to add to the mix?

This could be used for flavour to fill out games to actual plot/ story hooks - anything to cut down prep time and spark creativity is great in my books! It would also just be a fun read.
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9 replies
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Aldaron said May 16, 2018 20:49:14
I'd love this. Decipher put out a nice PDF planets book some years ago, as did LUG before them. I hope Modiphius follows suit.
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PatricHenson said May 17, 2018 04:29:19
I think a "First Contact" book might be cool. It could have several different original species that could be used in adventures. It could include points of interest on their world/worlds, a brief history and so forth.

That being said, I imagine they wouldn't stay on original material until they've exhausted much of the nearly inexhaustable canon material.
"Lease and pong life. Prosp long and liver."
—Varek of Sulkin'
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jonrcrew said May 17, 2018 09:45:13
I suspect Patric is right, they'll run out of licence long before they run out of canon material!

However, Decipher and LUG players had a long tradition of producing fanbooks... If Modiphius are willing, it may be possible to put together a free fan-written collection of original material like this. A project for Continuing Missions, perhaps?

The biggest difficulty would be making sure no-one steps on canon from this or any other franchise!
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NervePinch said May 17, 2018 15:02:16
Thanks for the responses everyone!

Is there a link to the Decipher Worlds book or LUC?

Senors and tricorders, imo, deserve some detailed answers and a book like this would be very helpful and add to the game. It would in mine, anyway.

The rule book provides some guidance but I have kids and a wife so limited time. Either that or I'm just lazy. : ) I'm a long time gamer and anything to help with prep time is great.

For what it's worth, my campaign takes place in 2266 and there is no Kirk. That means everything can be rewritten and the whole Star Trek world is there to be rediscovered. Too much canon, to me is like trying to move around on a class T planet. : )
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jonrcrew said May 17, 2018 16:12:50
Nothing legal I'm afraid. When Decipher's licence expired, so did their products - PDFs gone immediately. And I don't believe that one ever made it to print.

I'd imagine the upcoming Science Division book will contain quite a few tables, if the Command book is anything to go by. Also, it's worthwhile looking for online generators.

If you want to spend money, I can recommend a couple of books:

GURPS Space has been a worthwhile buy since 2nd ed (3rd is especially good). Very (excessively) detailed, but produces results in real-world terms.
Savage Worlds Space Companion. I don't have my copy of this to hand, but ISTR it produces a good set of gamable info quite quickly. Much cheaper than the GURPS one.

Your mileage may vary of course...

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SteveHanson said May 17, 2018 16:15:18
We're including some guidance like this in the Sciences division supplement.
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NervePinch said May 18, 2018 14:53:27
I managed to grab the first 19 pages of Deciphers Worlds pdf. Strange how this covers the basic idea of what I was looking for, but just not as thorough. I think it will help.

GURPS Space has been a worthwhile buy since 2nd ed (3rd is especially good). Very (excessively) detailed, but produces results in real-world terms.
Savage Worlds Space Companion. I don't have my copy of this to hand, but ISTR it produces a good set of gamable info quite quickly. Much cheaper than the GURPS one.


Thanks!

We're including some guidance like this in the Sciences division supplement.


Thanks. Being able to give alien compositions, planetary specifics, etc is what helps separate STA from games like D&D, imo.
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jonrcrew said May 18, 2018 15:54:42
Also, I don't think there's so much emphasis on "to seek out new life and new civilizations, to boldly kill them and take all their stuff..." (Which would make a perfect manifesto for many D&D games.)
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NervePinch said May 18, 2018 18:13:09
Also, I don't think there's so much emphasis on "to seek out new life and new civilizations, to boldly kill them and take all their stuff..." (Which would make a perfect manifesto for many D&D games.)


Play in one of our games! : )

Actually, that's probably a pretty accurate philosophy for the Terran Empire in TOS episode "Mirror, Mirror."
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