Having run 3-4 Conan games, I'm finding that in general I run out of Doom pretty fast. Since many of the players have sacrificed a permanent point of Fortune, I start each game with 8 Doom. Reading through the book, Doom is required for pretty much anything a GM wants to do and now just 'over the top narrative changes'. How do other GM's deal with a dwindling supply of Doom?
I've noticed several reasons for this in our game of 4 players:
1) Several folks have Parry weapons/shields or Talents that let them use Reactions cheaper
2) Momentum comes easily for the characters (They usually have 2-3 Momentum per roll it seems) so there's little need to purchase with Doom
3) Activating special abilities, having NPC's interrupt in combat rounds, Reactions for NPC's all seem to eat through Doom quickly
I don't know how I would ever have enough Doom to create Hazards, etc. I would assume if a game calls for a trap or hazard, I wouldn't have to spend any Doom on it, it's just part of the adventure, but I don't get that sense from the rules as written.
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