I was wondering whether people have any advice for writing adventures that revolve around Science characters, which don't feature combat or a particular antagonist.
I wouldn't say that in other systems I run especially combat heavy games, but Star Trek seems like a great opportunity to remove it entirely. I do like Biological Clock from These Are the Voyages..., and some of the Living Campaign missions, but can't really come up with any ideas of my own.
Thanks for any help.
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