Members | Sign In
Modiphius > STAR TREK: ADVENTURES
avatar

Combat Action: Direct - Increased Difficulty?

posted Apr 19, 2018 10:16:57 by StephenBirks
Normally if a PC wants to perform an additional task, they would spend momentum and the difficulty is increased. In space combat if a different PC wants to fire the weapons after the Tactical Officer already has, that would be an Override and increases the difficulty. However I cannot see that the Captain using Direct to get the Tactical Officer to fire again would increase the difficulty. This looks to be right as the "penalty" for firing again is in using up the 1/scene Direct, but I want to be sure. Can anyone weigh in on RAW vs RAI?
page   1
8 replies
avatar
SteveHanson said Apr 19, 2018 13:56:22
That's correct - you're using up both another character's turn and a limited-use option to get that extra action, which is a sufficient limitation on that way of getting an extra Task.

Note that there's one other way of getting a second Task for your character in a Round: spending Determination (though this requires an appropriate Value or Directive as usual with Determination), which also does not increase the Difficulty.

No character may take more than two Tasks per round, regardless of how they get the second one, and Direct counts as both the Commanding character's Task and that of the character they are Directing.
Forum Moderator

To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
--Havamal
avatar
jonrcrew said Apr 19, 2018 14:40:50
spending Determination (though this requires an appropriate Value or Directive as usual with Determination), which also does not increase the Difficulty


Interesting - the conflict reference sheet from the GM screen says it does increase difficulty. The core rules don't specify, but the implication is that it doesn't.

Is it safe to assume the reference sheet is wrong?
avatar
StephenBirks said Apr 19, 2018 14:48:32
Thanks Steve. I knew about the 2 tasks per round but admittedly forgot about a determination task, as it has not cropped up in my game yet.

I'm at that stage right now where things are starting to set in my mind without having to endlessly check the book, and I don't want incorrect assumptions to be the information that gets stuck. (like a generic "repeated actions are at +1 difficulty"). Had it with D&D and it took years to unlearn and relearn everything.
avatar
StephenBirks said Apr 19, 2018 14:52:36
@JonCrew - Something else to add to the Errata
avatar
jonrcrew said Apr 19, 2018 16:02:10
So the reference sheet is wrong? (It makes more sense logically!)
avatar
PatricHenson said Apr 19, 2018 16:11:12
A Surge of Activity under the heading "Using Values" shows that, if you have the value for it, you can get an extra task with no difficulty increase.
The Swift Task, as shown in the table on page 178, can be used by spending two Momentum, but increases the difficulty of that task by one.
"Lease and pong life. Prosp long and liver."
—Varek of Sulkin'
avatar
StephenBirks said Apr 19, 2018 16:20:50
@PatricHenson - The Conflict Reference card which comes with the GM Screen specifically states that additional Combat Actions from Determination spend incur a +1 difficulty penalty, which is what JonCrew is getting at. It seems to be another error for Errata.
avatar
PatricHenson said Apr 19, 2018 17:43:18
I was just saying what the book says (which is what I would go with). Since I don't have said sheets, I can't say whether or not they're accurate, but if that's true, then they aren't.

The reason the Swift Task increases in difficulty is because it only costs 2 Momentum. One point of determination is analogous to three Momentum, thus the difficulty difference.
[Last edited Apr 19, 2018 18:16:37]
"Lease and pong life. Prosp long and liver."
—Varek of Sulkin'
Login below to reply: