If a Value would make a Situation more difficult the GM can give the Player 1 Determination and have the player suffer a Complication. The example given is Worf despises Romulans, so the GM gives Worf a Complication (since Worf's Value make the situation more difficult) to not help and the Romulan dies and Worf gets 1 Determination.
My question is, couldn't Worf instead have selected to Challenge his Value of despising Romulans and cross out that Value, gain the point of Determination and saved the Romulans life instead? At the end of the Mission Worf can even keep his Value and not change it. Am I confusing these two different ways to gain Determination? Can someone give more examples to help me differentiate these two ways of gaining Determination? (I've honestly never used the suffer a Complication option in a game, just had players Challenge their Values instead)
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