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Starship Combat

posted Mar 23, 2018 23:07:38 by TimKellogg
So, I am a miniatures gamer. My favorite present RPG is Pathfinder (Present company excepted, of course) - and so I am not a fan of "theater of the mind". Hence, my query - has anyone come up with anything to use miniatures in starship combat? Can you post pics or URL to pics? Very much appreciate your assistance in advance!
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11 replies
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PatricHenson said Mar 23, 2018 23:47:26
The cheapest way to go is probably hero clix. Other options include: micro machines, attack wing, and (if you have the $$$ for it) Eaglemoss.
"Lease and pong life. Prosp long and liver."
—Varek of Sulkin'
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TonyPi said Mar 24, 2018 00:02:15
There are some box miniatures here by Jesse Casey: http://stadventures.wikia.com/wiki/GM_Resources

Also here: http://cardboard-warriors.proboards.com/thread/5287/easy-star-trek-ship-miniatures

We use Star Trek heroclix and attack wing. It was very costly to find an Intrepid class though!
Contributor to Continuing Mission at continuingmissionsta.wordpress.com. F&SF author.
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myrrdenvindex said Mar 24, 2018 05:09:56
I’ve been using a mix of Attack Wing, FASA and Star Fleet Battles miniatures to represent the ships themselves. I put together a basic map to use, with varying bits of terrain markers, such as a ping pong ball planet. The map itself I drew with a white paint marker on black card stock. Essentially, it’s just concentric circles comprising the ranges of reach, close, medium, long and extreme, with each range bracket broken into zones (except for reach, which is the central circle).

For fixed reference engagements, like near a planet or space station, the central circle is given to the fixed point. In open space, the player ship occupies the center, with enemy ships or other objects being moved relative to the player ship. The lack of consideration to firing arcs or shield facings means that movement really only factors in as a means of controlling range.
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TimKellogg said Apr 03, 2018 17:03:45
Aside from just placing the ships in front of the players, say in the center of the table, has anyone developed anything to make starship combat more visible? By this I mean, in Starfinder, the ship the PC's are in, sits on a hex map, along with miniatures of opposing ships, asteroids, planets or whatever. I do not see anything that would encourage this.....am I missing something?
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TonyPi said Apr 03, 2018 17:11:44
We use minis and zones. Noting cover/concealment in each zone, helps.
Contributor to Continuing Mission at continuingmissionsta.wordpress.com. F&SF author.
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TimKellogg said Apr 03, 2018 21:46:09
TonyPi said about 4 hours ago
We use minis and zones. Noting cover/concealment in each zone, helps.

How do you denote the "zones"?
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TonyPi said Apr 04, 2018 00:45:53
We have a large vinyl map from D&D that we can draw on. It pretty much is a tablecloth given its size.
Contributor to Continuing Mission at continuingmissionsta.wordpress.com. F&SF author.
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jonrcrew said Apr 04, 2018 07:54:51
Much the same here (I use one of those fold-up write-on/wipe-off gaming boards). Zones can be drawn onto the board as needed, and ships are printed-out counters with top-down views.

Tactical positioning isn't really an issue in the same way it was with earlier games, in my experience. Although I miss Coda's named manoeuvres - they worked well to help you visualise what was going on.
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TimKellogg said Apr 06, 2018 14:20:48
jonrcrew said 2 days ago
Much the same here (I use one of those fold-up write-on/wipe-off gaming boards). Zones can be drawn onto the board as needed, and ships are printed-out counters with top-down views.

Tactical positioning isn't really an issue in the same way it was with earlier games, in my experience. Although I miss Coda's named manoeuvres - they worked well to help you visualize what was going on.

I agree, I was hoping my posting would net someone that has made a clever idea. I am still getting my head around the ground rules, so the space combat is on the list - somewhere toward the bottom.
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jonrcrew said Apr 06, 2018 14:52:03
Coda's system was very much descriptive - you didn't use a map at all in that version. I liked it a lot :)
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TimKellogg said Apr 07, 2018 20:29:27
jonrcrew said 1 day ago
Coda's system was very much descriptive - you didn't use a map at all in that version. I liked it a lot :)

We did. We had a LCARS looking mat that had the range increments - we used a model of our ship, and a model of the opposition vessel(s). It helped visualize it, and made it more fun for us miniature gamer types.
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