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Roleplaying Mirror Universe Characters

posted Mar 07, 2018 20:33:05 by Paul_Ring
I'm working on a Mirror Universe story where the crew of the USS Armstrong will meet their alter-egos from the ISS Strongarm, who have been stranded in our universe.

But I'm unsure how to deal with roleplaying the Mirror Universe characters. I figure there are two options: playing the characters myself, or splitting up the crew and have half play their MU characters with a little prodding in the right direction from me.

The first option would be fun for me, but less so for my PCs. The second, though more complex, I expect would provide more fun for the whole group.

So my question is: how would you do it in your campaign?
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6 replies
TonyPi said Mar 08, 2018 01:30:33
I’d probably do a version of Better Angels (Arc Dream Publishing).Have the players play their evil mirror version, because that’s fun, but let the player to the right play the good original versions (and their interpretation).
[Last edited Mar 08, 2018 01:33:53]
Contributor to Continuing Mission at F&SF author.
jonrcrew said Mar 08, 2018 11:22:09
I love the MU shipname :)
JimJohnson said Mar 08, 2018 13:35:51
We did something similar in my group at one point. My co-GM was running and episode and wanted one of the PCs to be replaced by a Satarran assassin, so he pulled that player aside a few days before the episode and told him about it and got his buy-in on playing it. So he started playing the session like his normal character, and we had no idea until we got deeper into the episode and realized he was making some very non-typical actions. It was a fun time.

So, I'd likely do what TOS and DS9 did, and have some of the PCs be their normal selves caught up in the MU, and have some of the other PCs play their MU selves.
Star Trek Adventures Line Editor, Living Campaign co-editor, adventure coordinator, freelance writer
Paul_Ring said Mar 09, 2018 14:53:12
@TonyPi: That's cool. I've never heard of that, but it sounds like fun.

@joncrew: Thanks. That was shear serendipity, but I love it too.

@JimJohnson: That's a neat idea with the assassin. I love the slow reveal. My story right now is turn the typical Mirror Universe episode on its head, with my crew chasing a rogue Federation vessel only to find it is their MU counterparts that have become trapped in our universe. Do they try to help them get back, or do they just destroy them? It should be an interesting adventure.
TimKellogg said Apr 06, 2018 14:51:22
In our Decipher Star Trek campaign, my character was replaced by his MU opposite. I was pulled aside (not unusual since I was the XO) and informed of the plot twist. My character is a Tellarite, grumpy, irascible, and always ready to argue with anyone, especially the Captain, and I love playing him. So it was a great joy to throw out some things that should have been clues had folks been paying attention. Things like jumping to attention, shouting "Captain on the bridge!" and giving the Roman salute (As seen in the MU ST:TOS episode, AKA a form of the "Nazi salute" - but they copied it.) when the Captain came on the bridge, and then nervously making a joke about it. Or going to dance class, or making a pass at the Ship's Counselor (Who, in real life, is a young pretty college coed who wasn't sure I was playing my character :) - since my PC HATED going to the counselor, avoiding it like the plague! There were a host of other things, but oddly, even though I had been playing the character for years, nobody picked up on the changes. I was disappointed, to say the least. I thought the counselor bit would give it away. At each juncture I would consult with the co-GM's to see if I was over doing it, they assured me I was playing it exactly as they wanted me to. As time went on (this lasted for a couple months of real time), I reduced the oddities, as I reckoned my MU character would better learn the expected behavior of the character.
Paul_Ring said Apr 06, 2018 15:07:45
That is awesome, Tim. I don't think it will fit in with what I'm doing with my Mirror Universe story, but we have a guy who has missed the first few sessions. I'm thinking of pulling him aside and seeing if he wants to play a Mudd android. Problem is he'll have to keep it from his son, who is also in out group.

Oh the possibilities!
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