Other than piloting/navigation, what can you do with the Conn discipline? The rulebook mentions an understanding of ship operations, and procedures and cultures of space exploration. It also mentions representing your ship and arguing starship protocol. So how would you apply this aspect in play?
How far does an understanding of ship ops extend? Could I run the Ops console with it? Would that give you an understanding of every task on the ship? Would you be able to execute those tasks with your Conn discipline? Is this a catch all "military" skill? What does "procedures and cultures" cover? Does a character with a high Conn skill have a functioning knowledge of Klingons and their military? Do you have a good understanding of Interstellar law? Or would that be covered by Command, or Science or Security? Let's say I want to build a JAG officer - would the knowledge of Starfleet protocol be covered by Conn? Could I investigate infractions with Conn, or would I need Security or Command?
I realize that the system is necessarily flexible and you can probably do almost anything with any combination or Attributes and Disciplines, but I'm just looking for some ideas on what you can do with Conn, or reasons to take it instead of relying on a supporting character to fly the ship from episode to episode.
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