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Modiphius > Infinity RPG

[Skill tests] Why are complex skill tests more difficult than basic tests?

posted Feb 18, 2018 09:52:43 by HendrikNeumann
And another question... I noticed that for a complex skill test (as described on p. 30 in my pdf) a character is required to accumulate momentum to succeed. This means a single roll no longer can be considered a 'success' when you get as many successes as the difficulty (as is the case for a basic test), as your momentum in this case would be 0, giving you no progress at all. I seems to me that this makes complex skill tests (unnecessarily) much harder, especially for beginning characters. Most rule systems I know would give characters 1 success/progress/whatever if you only the target number, not only when you exceed it. Is there some higher rationale behind this rule I do not see?
[Last edited Feb 18, 2018 09:53:22]
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3 replies
SteveHanson said Feb 19, 2018 03:22:26
A d0 is always possible.
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uthred said Feb 19, 2018 04:06:48
The rationale seems pretty explicit in the name i.e. a complex task is definitionally harder to achieve than a basic task. What would be the point of differentiating between the two otherwise? If you don't like it then simply use a linked series of basic tests (though probability wise that might actually be harder if the PC needs to succeed on all of them in a row). You also seem to ignoring the fact that a) you can "bank" Momentum on basic tests and use it on complex tests (complex tests just require X Momentum to be spent, you dont have to generate this Momentum on the complex task and b) PC's have Infinity points.
HendrikNeumann said Feb 19, 2018 07:47:06
@uthred: Going by the way it is described in the rules, the defining feature of a complex skill test is that it requires not one, but several basic skill checks. The increase in complexity (and higher probability of failure and complications) come from the fact that you roll not once, but several times. The requirement to save momentum comes on top of that, making a complex skill unnecessarily hard and its difficulty hard to gauge, too (in my opinion, of course). It is called a complex test, not a hard test... For really difficult tasks, there is the progressive test.

@SteveHanson: That's a good point, though it does not entirely counter my objection. I will have to try it in game, that's for sure.
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