And another question... I noticed that for a complex skill test (as described on p. 30 in my pdf) a character is required to accumulate momentum to succeed. This means a single roll no longer can be considered a 'success' when you get as many successes as the difficulty (as is the case for a basic test), as your momentum in this case would be 0, giving you no progress at all. I seems to me that this makes complex skill tests (unnecessarily) much harder, especially for beginning characters. Most rule systems I know would give characters 1 success/progress/whatever if you only the target number, not only when you exceed it. Is there some higher rationale behind this rule I do not see?
[Last edited Feb 18, 2018 09:53:22]