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Swift Tasks, Evasive Maneuvers and Attack Patterns

posted Feb 14, 2018 17:58:28 by TonyPi
This came up in play this week: are Evasive Maneuvers and Attack Patterns mutually exclusive? This is in the case where the flight controller started with an Evasive Maneuver, then used a Swift Task: Attack Pattern. Are both able to be active at the same time this way?

Related to this, if the Captain or XO use a Swift Task: Direct action, I assume the difficulty level increases for the person doing the directed Task?
Contributor to Continuing Mission at continuingmissionsta.wordpress.com. F&SF author.
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5 replies
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Nathan.Dowdell said Feb 14, 2018 20:35:25
This came up in play this week: are Evasive Maneuvers and Attack Patterns mutually exclusive? This is in the case where the flight controller started with an Evasive Maneuver, then used a Swift Task: Attack Pattern. Are both able to be active at the same time this way?

They aren't mutually-exclusive... but their effects cancel one another out (Evasive Maneuvers is +1 to the difficulty of enemy attacks, and your own, Attack Patterns reduces the difficulty of your attacks, and your enemy's by -1), so there's no point wasting your Momentum trying to do both unless you have a Talent that lets you mitigate the effect (the Precise Evasion talent, at present, but there'll be more like that in the Command book).

With my group, I allow one to cancel the other (so, Conn officer does Attack Pattern, the ship attacks, then the CO uses Direct to command Evasive Maneuvers), but rules-as-written, they do not cancel one another out.

Related to this, if the Captain or XO use a Swift Task: Direct action, I assume the difficulty level increases for the person doing the directed Task?

Yes it does.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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TonyPi said Feb 14, 2018 20:58:40
Thanks. But in my copy of the book (same as the digital 31-7-17 version), on page 222, there isn't a mention of Attack Patterns making the enemy's attack against you easier. So my players made themselves harder to hit with Evasive Maneuvers (-1 to attack and be attacked) but as written, they made it easier to attack (+1 to attack), so the net effect was no penalties for them to attack the enemy, but harder to be hit.

Is that an erratum that I missed?
Contributor to Continuing Mission at continuingmissionsta.wordpress.com. F&SF author.
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Nathan.Dowdell said Feb 15, 2018 11:54:05
OK, well, I'm baffled, because I've been running it that way for ages, and I wrote the rules, but I can't find any trace of that penalty in any draft of the actual text that includes the Attack Pattern option. I even wrote a talent to allow a Conn officer to spend Momentum to remove the modifier to enemy attacks when using Attack Pattern.

Attack Pattern and Evasive Maneuvers being equal and opposite one another (both impose the same modifier on their own and enemy attacks) was the intention. I have no idea why it wasn't in the text.

However, until it's errata'd, there's no harm in doing what you've done, as that's just a less reliable way of getting the effect of the Precise Evasion talent (2 Momentum to use that Talent, versus 2 Momentum and a Difficulty 2 skill test, which may cause Complications).
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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TonyPi said Feb 15, 2018 12:40:57
Ah, thanks. I will let my players know.
Contributor to Continuing Mission at continuingmissionsta.wordpress.com. F&SF author.
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Deadmanwalking said Feb 15, 2018 13:42:19
The current iteration does have Attack Pattern at one higher difficulty than Evasive Maneuvers, so there's a built-in balancing factor even now. Dunno if that's intentional on someone's part but it does distinguish between the two and seems balanced enough. That does mean that doing both is either two Difficulty 2 tasks or a Difficulty 1 task followed by a Difficulty 3 Task if done with Swift Task, so quite a bit riskier than Precise Evasion on its own (which is a single Difficulty 1 Task).
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