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These Are the Voyages

posted Feb 09, 2018 08:04:16 by PatricHenson
I've been reading through the adventures in the first volume, and I like it a lot! I really like "A World with a Bluer Sun" and "Border Dispute" sounds like it'll be a lot of fun to play through (although Conn is a bit overused despite not being fitting for some of the tasks). I'm looking forward to reading the rest!
[Last edited Feb 09, 2018 08:05:50]
"Lease and pong life. Prosp long and liver."
—Varek of Sulkin'
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8 replies
StephenBirks said Feb 09, 2018 09:29:44
I really like the feel of "A World with a Bluer Sun". I plan on adapting it to my TNG Gamma Quadrant game.
TonyPi said Feb 13, 2018 15:46:49
I ran "A Biological Clock" and it was very well-received by my players.
Contributor to Continuing Mission at F&SF author.
ChrisFougere said Feb 14, 2018 01:23:19
We just Biological Clock and it was great. The moral dilemma is clearly laid out and not black and white and my group solved it entirely through diplomacy and science.
TonyPi said Feb 14, 2018 12:10:57
Same with my group - all diplomacy and science. But the final Scene was tense, as they had accumulated a lot of Threat by that point.
Contributor to Continuing Mission at F&SF author.
LucasCunningham said Feb 14, 2018 12:24:40
We played "Border Dispute", which wars quite challanging for my players, we had a lot of fun.
rrcautela007 said Feb 19, 2018 21:46:46
Having a blast reading and digesting Bluer. These missions all just feel "trek" - awesome work!
ChrisGeorge said Feb 20, 2018 18:08:54
First we did the game from the core rule book, I forget the name. It went fine because they were learning the rules though the story wasn't as strong as the later ones we did, mostly by design. Then I ran Entropy's Design and the players totally loved it. I think that was our best session in terms of role playing. Then we did A World with a Bluer Sun and that went fairly well too. This is set in TOS era (which only needed a slight shift to Bluer Sun.) I then tied all three together by implying (without using their name) that a Section 31 like group was causing many of the problems the players have been encountering through secret illegal super-weapons experiments. There are so many spatial anomalies etc. it'd be easy to tie things together into a longer arc or simply leave them as one offs.
JonathanThyfault said Feb 26, 2018 05:48:47
Just played Border Dispute last week. Recommendation (as spoiler free as possible): Increase the Magnitude and Work Track for the repair tasks, particularly the Computer. My guys had it repaired in 2 tasks which barely gave those investigating time to have a hint at what was going on. If it weren't for an awesome roll by the engineer at a critical moment, the bad guy would've won.
[Last edited Feb 26, 2018 05:49:12]
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