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Modiphius > STAR TREK: ADVENTURES
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These Are the Voyages

posted Feb 09, 2018 08:04:16 by PatricHenson
I've been reading through the adventures in the first volume, and I like it a lot! I really like "A World with a Bluer Sun" and "Border Dispute" sounds like it'll be a lot of fun to play through (although Conn is a bit overused despite not being fitting for some of the tasks). I'm looking forward to reading the rest!
[Last edited Feb 09, 2018 08:05:50]
"Lease and pong life. Prosp long and liver."
—Varek of Sulkin'
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7 replies
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StephenBirks said Feb 09, 2018 09:29:44
I really like the feel of "A World with a Bluer Sun". I plan on adapting it to my TNG Gamma Quadrant game.
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TonyPi said Feb 13, 2018 15:46:49
I ran "A Biological Clock" and it was very well-received by my players.
Contributor to Continuing Mission at continuingmissionsta.wordpress.com. F&SF author.
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ChrisFougere said Feb 14, 2018 01:23:19
We just Biological Clock and it was great. The moral dilemma is clearly laid out and not black and white and my group solved it entirely through diplomacy and science.
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TonyPi said Feb 14, 2018 12:10:57
Same with my group - all diplomacy and science. But the final Scene was tense, as they had accumulated a lot of Threat by that point.
Contributor to Continuing Mission at continuingmissionsta.wordpress.com. F&SF author.
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LucasCunningham said Feb 14, 2018 12:24:40
We played "Border Dispute", which wars quite challanging for my players, we had a lot of fun.
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rrcautela007 said Feb 19, 2018 21:46:46
Having a blast reading and digesting Bluer. These missions all just feel "trek" - awesome work!
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ChrisGeorge said Feb 20, 2018 18:08:54
First we did the game from the core rule book, I forget the name. It went fine because they were learning the rules though the story wasn't as strong as the later ones we did, mostly by design. Then I ran Entropy's Design and the players totally loved it. I think that was our best session in terms of role playing. Then we did A World with a Bluer Sun and that went fairly well too. This is set in TOS era (which only needed a slight shift to Bluer Sun.) I then tied all three together by implying (without using their name) that a Section 31 like group was causing many of the problems the players have been encountering through secret illegal super-weapons experiments. There are so many spatial anomalies etc. it'd be easy to tie things together into a longer arc or simply leave them as one offs.
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