Our first three sessions, I used an NPC captain to gently railroad the players a bit as they (and me frankly) learned the rules and developed some rhythm to the game. Also I wasn't sure in the normally collaborative group of role players I have, if they'd have an issue with one of the players giving them orders. There is a chain of command in Star Trek, even if it's a bit more cooperative than a traditional military in most media portrayals.
But now I decided for the next session, the Captain is going to be incapacitated in an attack (but not killed because she's a pretty cool character I'd like to promote to Admiral someday) and essentially promote the XO on the spot. And immediately throw into the pressure cooker of their most physically dangerous adventure yet. I think it'll promote some good role playing, especially as #1 has a value about following starfleet regulations, even if they seem "wrong" at the time.
I am wondering what other folks experiences have been with this issue.
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