Really wish FASA's take on Klingons and "The Final Reflection" novella were the canon versions. Along with the simple idea of an Enterprise class heavy cruiser, rather than saying the film Enterprise is still a Constitution.
With Discovery wrapping up season one I'm finally looking to run a TOS campaign. With the Klingon Front now so ridiculously big, time to consider how to work Axanar in. Major wars don't have just one decisive battle. (Though I have a feeling the final episode of Discovery is going to show me wrong.)
Again, the "Four Years War" is specific to FASA continuity, where it was indeed four years long (give or take a few months).
The phrase has never been used in canon, and definitely not in relation to the war in Discovery.
I have seen a nice variation where the conflict aborted by the Organians was known as the Four Minute War (or Four Day if you allow for the build-up).
@Kevin: I hope you weren't too disappointed! Still not sure how to fit Discovery into my canon yet. The relations with the Klingons are quite important, but I don't like the Disco interpretation - and I'm not sure how quickly Starfleet could have recovered from that level of destruction in 10 years... Although I guess TOS could be considered post-apocalypse? Maybe this even explains the tech?
The fleet losses from Discovery actually line up quite nicely with the sense of isolation and independent action in TOS - there aren't many ships around, so a Captain has to make do without expectation of relief or assistance. Personally, I really like that as a rationale for why there seem to be so few starships in TOS, and why the Enterprise seemed to stop in on every colony and outpost it came across: Starfleet is spread thin as it recovers from war losses.
Game Development - 2D20 System
System Design - Star Trek Adventures
"Post-apocalypse" then :) It would explain the "there are only twelve like it in the fleet" remark...
They did seem pretty keen to get back at it by The Organian Incident! Presumably, this is the same rationale that led to the arms build-up last century - which is a good parallel given the "cold war" referenced by a lot of materials.
it's notable that the source material in the beta quadrant book has refere3d to events in discovery so I think it looks like they're in a strange position of discovery is something they can mention as part of the setting history but can't say give us rules for the ships
My weekly STA group that I GM for decided when we started running our campaign back in January that we were going to do a Discovery/Klingon War campaign, even though there was no official material for it. The Ranger class ship from the sta-continuing missions/star trek online was chosen as our ship of choice and dubbed the USS Caravaggio. Our first gaming session was during the mid season break and as GM I decided that we were going to just continue the story as we knew it; the last thing the crew of the Caravaggio knew was that the USS Discovery had vanished. Being huge fans of Prelude to Axanar, I also wanted to work this in as well. In our game, the Ares is the federations’ last hope to halt the Klingon advance and our players are currently on a mission to deliver false intel in a stolen Orion corvette to the klingons hidden in the Briar Patch, hopefully duping them into thinking that the Ares class is six months behind build schedule and it is being built around Axanar (when in actuality it is six weeks ahead of schedule due to discoveries made by the Caravaggio and her crew). They’re hoping to lay a trap for the klingons around Axanar and rebuff their attempts as they head inwards towards the Sol sector. We also have a sub plot with the Caravaggio being “haunted” by an unknown life force that seems to only inhabit the older parts of the ship that were originally from another ranger class starship, the USS Octavius, that was used as a test bed for a different form of propulsion under the auspices of section 31 and Project Black...