After DMing some adventures I realize that I'm in need for some simple ideas when the PCs roll a simple complication (one d20) on a test, especially in combat. It gets old having the PC drop his weapon as does adding 2 to doom (though that can be essential).
So far I used (in combat), partly inspired by the rule books (besides the obvious take 2 doom):
- PC drops weapon or shield or bowstring snaps
- a next test is increased in difficulty by one (sprained ankle: next athletics or acrobatics check or maybe unfavourable thrust so that the next parry check is more difficult)
- PC drops prone (only interesting if there are enemies able to exploit this)
- one Level of despair or fatigue
- PC falls into water (when on a boat) or something similar
- Complication range increases for the scene to 19-20
I almost never use dealing 2 [CD] of damage as that almost never yields any results. And I haven't yet brought in reinforcements because of doom. Didn't seem fitting.
Any other suggestions (in and outside of combat)? Thanks in advance.
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