After reading the rules twice and having played a few games, there are still questions. I'll first post the questions that actually came up during play (all pages are from the COre Rule Book):
P. 78: "Impervious" (Resistance talent) - it states "When you suffer a Wound, you may pay 1 Fortune point to ignore that Wound entirely." What does that mean? Does the wound not happen at all? Because the Fortune talent on p. 90 "Better lucky than dead" (Which costs 50% more in XP) states: Whenevery you suffer a Wound or Traumam you may spend 1 Fortune point to ignore it entirely. In this case, the Wound or Trauma simply does not happen, though the attack inflicts damage normally in all other regards."
So, is there a difference between the two talents besides that the fortune talent is also applicable to a Trauma? Also, is the Fortune point spend immediately or only once it is the character's turn (I guess immediately)?
P. 80 "Stubborn as a mule" (Resistance Talent): "When already suffering from an injury, you may substitute your Resistance skill for Discipline, if desired." What does "suffering from an injury" mean: suffering from a Wound or is 1 point of Vigor loss sufficient? What about a wound that is ignored via a Fortune point, does it count (I guess yes)? D
P. 97 "Difficulty Modifiers": I know, it's my job as a GM to set the difficulty but any guidelines to the difficulty for shooting into melee? Or should just a complication strike an allied targert, e.g.?
P. 121/122: "Sacrifical armor": If I sacrifice armor to prevent a wound, is all the armor soak in the hit location destroyed? So, no difference between "Heavy clothing" and "Heavy Armor" in that reagrd? (I guess so, because of the last sentence "...and will not provide any Armor soak against any further hits to that location."
P. 154 "Unforgiving X" (the weapon quality): What does "If the target of this attack was affected by an Exploit action immediately before this attack was made..." mean, especially what does "immediately before" mean? Since the exploit action is (normally) a standard action, does it mean, to use the advantage of "Unforgiving", one has to use the "Swift action momentum spend" (or use a Fortune point to get a second standard action)? Or is "immediately before" also "before the end of the next turn" of the PC (like written in the Exploit description (p. 115)?
P. 275: Fortune points:
- Can a character use a fortune point whenever he needs it or only when it is his turn? E.g. Can a PC spend a Fortune point when he's being attacked to quickly bring his vigor to full before damage is dealt? Can a fortune point be spent for a reaction (like parry) or to ignore the effects of a wound before making the parry test?
- When I use a Fortune popint to "Overcome a weakness", i.e. "to ignore the effects of all instances of a single type of Harm (...) until the end of the current scene." Does that only applay to Wounds I suffered at the moment I spent the Forune point or also for later ones? Say, the PC suffers from 2 Wounds, he spends a Fortune point to ignore these. Next round, he suffers another wound: what happens? Is the new wound ignored (in regard to its effects) as well (without spending a new Fortune point)? If yes, could one spend a Fortune point at the beginning of a Action scene so that any potential Wound won't impede him through this action scene? If not, does only the new wound cause the difficulty of physical tests to go up or are the old wounds factored in? So in the example, the 3rd wound - if it's not ignored -because of the earlier Fortune point - does it increase the difficulty of physical skill tests by 1 or 3 steps?
P. 290 "Upkeep": "Upkeep isn't just food and lodgings. It encompasses anything and everything...such as...reparing armor...and replenishing lost supplies and ammunition." So, if the PC sacrificed his heavy armor on 3 locations during the adventure, thanks to upkeep it's again in full working condition with no additional skill check? Same if the PC spent four volleys of throwing knives (or arrows) during the adventure, he gets all four volleys back during upkeep? I think that upkeep is too cheap...
P. 309 "Incorporeal": "An incorporeal creature gains X points of Armor Soak..." - So, does the weapon quality "Piercing" help against, say ghosts?
I'd really appreciate answers or thoughts to these questions. Thanks in advance!
[Last edited Nov 06, 2017 00:12:42]