Aside from the lowered difficulty on all psy-powers and "spells" of the Art, and all mutations... What are the benefits? Nowhere in Mutants & Heretics is a full-blown Guardian stated. What kind of creature traits do they possess? It is after all not entirely unlikely that a PC mutant will reach the end of the genetic pilgrimage.
Most of the mutations seem to only describe a partial transformation, vestigial arms for example.
Is this something that was simply forgotten in writing the book, or an intentional omission and something for individual GMs to solve? Sincerely puzzled.
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