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Star Trek Discovery homebrew

posted Sep 26, 2017 18:16:06 by SteveHanson
Modiphius does not have licensing rights for Discovery, so please put your homebrew designs, ideas and rules for Discovery here...and nowhere else.
[Last edited Dec 12, 2017 19:25:27]
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To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
--Havamal
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42 replies
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Kyle said Oct 04, 2017 22:26:52
My bad, that should have read 2254-2263 as opposed to just 2263. Also, the link to the guidelines Barbarossa posted seems to be broken, because there's a # that gets replaced with a % by the site's formatting for whatever reason....
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AllenShock said Oct 05, 2017 00:34:00
Oh, yes...I have those made into a PDF already. Maybe I can repost them?
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jonrcrew said Oct 05, 2017 08:58:33
Do we know it's new? It's NCC number is a good 200 earlier than the Shenzhou, if that means anything!
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Kyle said Oct 05, 2017 09:55:40
I think we can be reasonably certain that the Discovery is new. The writers went to the trouble of having a character say as much, which means one of two things: either it's true, or it isn't and the audience is supposed to believe it is.

So the question becomes which makes more sense for the story they're telling? Discovery is almost certainly a ship full of secrets and lies, but how does it being significantly older then we're led to believe enhance the story? Which isn't to say that's not possible, but I personally think it's unlikely.

Assuming that NCC registries are issued sequentially, there could be other reasons for the Discovery to have an older number. Maybe Lorca and the Captain of the Glenn committed a bit of fraud to have the experiments concealed from prying eyes by co-opting the names and registration of older ships that would be overlooked by anyone not looking directly at them.
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jonrcrew said Oct 05, 2017 11:36:59
Good point - maybe I need to find another reason as to why it's so ugly...
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Elijah said Oct 05, 2017 12:07:40
Space Hazard
Species GS54
A type of small, swarming spaceborne lifeform that fed on electricity. As they are bioluminescent, Starfleet personnel referred to them as "lightning bugs" or simply "bugs". This species can drain power from spacecraft. Unless removed expeditiously from the ship's exterior, an infestation can disable the ship's systems, leaving its occupants to die of asphyxiation or freezing temperatures. Usually encountered inside of a interstellar storm.
To remove Species GS54 the Characters have to wear EV suits and physically remove them from the Hull exterior. This is an Extended Task, after every attempt roll 2[CD] and remove that much Power from the ship (for Complications add 2[CD]). If the Power is 0 then after every attempt one System suffers a Complication using Breach rules (After the Species has been removed all the Complications go away at the end of the Scene).
Work 10, Magnitude 3, Base Difficulty 2, Resistance 1: Daring/Fitness + Conn/Engineering

[Last edited Oct 05, 2017 12:08:55]
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Nebula said Oct 10, 2017 10:50:18
OK, bad that they dont own the licence for discovery :(

would be nice if this homebrew setting would be available as pdf when enough stuff to play with ^^
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BlakeTrebert said Oct 12, 2017 16:35:26
well we know that you can argue ethics with the computer. I would make use of the persuasion rules and utilize "federation starship" to create advantages or complications depending on the nature of the request.
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Kyle said Oct 12, 2017 22:44:43
STARSHIP TALENT: SPORE DRIVE
REQUIREMENTS: Science 3 or higher

The vessel is equipped with displacement-activated spore hub drive, an organic propulsion system enabling a starship to travel to any point in the cosmos spanning mycelial network, virtually instantaneously.

Travel via spore drive is probabilistic, requiring the integration of a lifeform capable of forming a symbiotic bond with the mycelial network to safely calculate the possible outcomes.

Using the spore drive is a Control + Conn task with a difficulty of 0 and a Complication range 19-20, assisted by the ship's Engines + Conn. This has a power requirement of 3, and generates 2 Threat. In addition, using the spore drive during a mission counts as a negative influence upon reputation for all senior officers.

Attempting a spore drive jump without an integrated navigator has a difficulty dependant on the distance travelled -- Close 1, Medium 2, Long 3, Extreme 4 -- and a Complication range 17-20. Doing so does not influence reputation.
[Last edited Oct 18, 2017 14:11:10]
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TomK said Oct 12, 2017 23:07:42
Love the spore drive idea. Not sure about Difficulty 0. Stamets had to work pretty hard on the math, especially without the Tardigrade.
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Kyle said Oct 13, 2017 01:04:11
I went with Difficulty 0, because that's already the game's Difficulty for going to warp, and once the tardigrade was hooked up it seemed to be doing all the heavy lifting numbers wise. However, it still seems pretty dangerous -- i.e. the crew of the Glenn getting cronenberged -- which is why I went for the extended Complication range.

Without the ripper acting as navigator, I would probably have it be a Difficulty 7, but without the negative reputation influence.
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Darkwintre said Oct 17, 2017 15:30:09
My idea is that when they did that TNG movie involving the Borg travelling back in time it was actually a Mirror Universe not the Original Series Earth.
So due to the TNG crew inspiring Cochrane the Mirror Universe shooting the Vulcan's doesn't happen.
The woman Picard helped actually died shortly later in the Original Series so he didn't suspect the truth.
In the new Mirror timeline she used the opportunity to memorize what she could and ultimately is responsible for the Enterprise series, the one which the TNG Riker calls back on as a popular holovid series in his timeline.
BUT in the Mirror Universe the Enterprise version recovers a variant Defiant explaining the technology improvement we witness in Discovery.
However no freaking spore drive!!!
Burnham suffers a mental breakdown which is why she reacted like she does, but unlike the series she receives help as they recognise what actually happened rather than imprison her over something that was beyond anyone's ability to do any better!
So war with the Klingons stretches Star Fleets resources explaining the missions in the Shackleton Expanse and it's growing importance.
Does that make sense to you?
[Last edited Oct 17, 2017 15:31:33]
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AllenShock said Oct 18, 2017 07:09:33
I altered the Difficulty of using the drive without the Tardigrade or similar sentient being to 3, and gave it a Complication range of 17-20.
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Kyle said Oct 18, 2017 14:15:58
Thanks for the feedback, Allen. I've also updated the drive a little bit.
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Kyle said Oct 18, 2017 17:02:00
SPECIES: KELPIEN
THE ORIGINAL SERIES AND NEXT GENERATION ERAS ONLY

Example Value: Discretion is the Better Part of Valour

○ ATTRIBUTES: +1 Control, +1 Fitness, +1 Insight

○ TRAIT: Kelpien. A prey species, Kelpiens developed extremely acute senses to warn them against the impending threats. Kelpiens are capable of picking up feint scents, seeing in the dark, and sensing infrasonic vibrations too low to be heard. Even among other sentient species, Kelpiens tend to think of individuals as either predators, or prey; the view certain traits -- brashness, impulsiveness, aggressiveness -- as endemic of predators and consider those individuals who display them to be dangerous.

○ TALENTS: The character receives access to the following talents:

PREY'S INSTINCTS
REQUIREMENT: Kelpien, or Gamemaster's permission.
You're familiar with the methods predators use when taking down prey, and are capable of using that information to your advantage. During combat, you may make an Insight + Security or Reason + Security Task with a Difficulty of 0, specifically to generate Momentum, which can be spent right away or saved to the group pool.

SENSE THE COMING OF DEATH
REQUIREMENT: Kelpien, may only be taken during Character Creation
You are particularly aware of eminent danger, having threat ganglia that a sensitive even by the standards of your people. Whenever you attempt a Task to notice a hidden threat or determine if someone intends to do you harm, you reduce the Difficulty by 1.
[Last edited Oct 18, 2017 17:25:05]
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