Members | Sign In
Modiphius > Mutant Chronicles RPG
avatar

How do you play interrogations?

posted Sep 25, 2017 06:03:52 by ChristofferLundberg
We're playing the Dark Symmetry campaign, and have numerous times stumbles upon people that the players want to interrogate. So far, I have allowed them to make a Persuade roll per question, vs the NPC's Willpower, and with every magnitude they can ask an additional question.

But.. this feels so tedious... How do you play interrogation scenes?
page   1
2 replies
avatar
BillHeron said Sep 28, 2017 14:26:51
An opposed test (Challenging D2) would be better Insight or Persuade vs. Willpower. The number of successes defines how much info they give away.
Silvershield GM. Achtung! Cthulhu, Infinity, and Mutant Chronicles freelancer.
Embroiled in all of the Mutant Chronicles 3e books in some way, occasionally as a writer.
avatar
EmmanuelFrancois said Oct 06, 2017 15:22:13
Insight makes sense to both to find the target's weak points (what will make him talk), and asses the sincerity of what he's saying

Though if they go hardcore and gets the blowtorches and plyers out, Resistance might be a relevant opposed skill - but going that route might get the PCs on a slippery slope
[Last edited Oct 10, 2017 19:26:46]
Login below to reply: