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Demo Video

posted Aug 20, 2017 18:19:12 by SteveHanson
A gameplay demo from the good folks at Board Game Replay:

https://m.youtube.com/watch?v=Bt54cINH8yE&ab_channel=BoardGameReplay
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To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
--Havamal
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6 replies
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DCP said Aug 21, 2017 00:11:35
i'll be honest this doesn't look like it feels very fallout when it's being played
just someone who want's the best but always expects the worst
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Jordan.Peacock said Aug 21, 2017 13:00:01
Wow. Small tables at that event. I feel almost claustrophobic seeing the demonstrator fiddle around with those measuring rulers as he keeps bumping the Red Rocket sign and other elements around while gesturing. (NEED MORE ROOM!)

I'm very happy to see that weapons are separate from figures. I've played quite a few wargames where equipment is inseparable from a model.

I can understand *why*. I used to play Warzone all the time. 1st edition had default equipment suggestions for troops that matched the minis, but you COULD outfit them with any weapons from the corporate or general armories that you pleased, and part of the fun for me as a crafter was to kit-bash some of those special weapon options. The trouble was that I think it made it much harder to play-test, as there are certain troop-and-weapon "synergistic" combinations that would be hard to account for with any flat point system for either trooper or weapon. But as the supplements kept coming out, and I think the play-testing got harder and sloppier, there were cases where you'd have, say, a troop with great stats and a grossly overpriced weapon that's balanced only if equipped by default; swap out his overpriced peashooter for a general armory rifle and now you've got a low-priced sniper unit. Warzone 2nd edition "fixed" this by making troops and weapons inseparable; you pay your points for the combo, and if you get any options, it's very strictly regulated.

Of the two, for all its faults I preferred the 1st edition Warzone of the two choices (at the time) in principle. Its handling of character actions, skirmish-level play, and modularity of equipment meant that it wasn't unthinkable to put together a scenario that would be almost RPG-like. (I ran some convention scenarios heavily inspired by "Siege of the Citadel," letting the players control Doomtrooper teams, and there was special equipment that might be found along the way, and various ways in which the characters could interact with their environment with special actions.)

Anyway (sorry I can't "headline") I am hopeful that this direction for game design would be conducive to attempts to run "quasi RPG" scenarios with the miniatures game. Maybe with a bit of work, a GM could run something that really is essentially "Fallout: the Tabletop RPG," and use this skirmish system to resolve combat.

Regardless, that scenery looks pretty sweet. :) Thanks so much for sharing the video!
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Robin said Aug 21, 2017 14:15:43
Since Gencon started, I was looking for a video from the Demo, and I was so happy when I found this one yesterday :)
I really liked it and it made me understand so much more of its rules!
Those acrylic Measuring Sticks are great, but I doubt they will be in the Starterbox. Or?

Now I'm even more excited then before and can't wait to place my pre-order;)
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SteveHanson said Aug 21, 2017 20:32:20
@Robin. The measuring sticks in the starter sets will be high quality, heavy cardstock. The pretty plastic ones will be available as a seperate purchase.
[Last edited Aug 21, 2017 22:02:39]
Forum Moderator

To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
--Havamal
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Robin said Aug 22, 2017 01:36:11
That's what I thought :) But cardboard is fine, too. At least till I could get some of those nice acrylics ;)

But another question...
Is it planned to realise an 'official' gameplay video? That would be great, so show some more details and highlights, like activating multiple readied units or to tell us, what those nice Eventcards are for.
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ChrisBirch said Sep 18, 2017 19:47:31
Yes we're working on videos this week and next - will be lots of small ones showing parts of the game as well as a sample turn playthrough. Typical maps will be 3 x 3 for up to 10-15 figures, probably 4 x 4 or 4 x 6 if you want up to 30 figures etc. The GenCon space was limited so we had to make do with a smaller 2 x 2 matt but it was enough for people on the day to get a quick grasp of the rules.
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