Hey all, I had a question about using zones in combat.
I can follow the rules about them pretty solidly up to a certain point. I get that they encompass a discrete battlefield feature (a rock, a broken down shuttle, etc.). I get that movement is defined by how many zones you travel, and weapon ranges are defined similarly.
It's that last bit, however, that I am stuck on. The way I'm reading things, zones can be any size - there could be three zones on one side of a city block, meaning that firing a phaser down a city block would be calculated at extreme range. But in another scenario, three zones could also encompass a quarter mile of a river, meaning those phasers that could barely shoot down the street are now shooting much farther with the same accuracy.
My question is this: how do you guys set up zones such that it keeps the flavor of their use, but still makes real distances meaningful?
Does this even make sense what I'm asking here?
Edit: does anyone know of a good tutorial or youtube video that would help explain how to use zones?
[Last edited Jul 24, 2017 05:08:10]