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Modiphius > Fallout: Wasteland Warfare
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Vertibirds?

posted Jun 24, 2017 03:11:20 by Alex Harley
Do you think that Vertibirds would be created and how would they work?
I understand how they would work but I want to hear new ideas and want to try to revive the forums.
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8 replies
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Pith_PipeGamers said Jun 24, 2017 06:37:31
Playing through Fallout 4, again, currently. The Vertibirds always seem to show up briefly before meeting an untimely end. As for game rules consider them flying models that randomly appear in game, grant them a number of ranged attacks against a designated model before their inevitable fiery plunge to earth where they create an explosion template that damages all in range. Not very heroic but true to the spirit of the game. Even if a model is never created think it would make for a fun random event.
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Jordan.Peacock said Jun 24, 2017 13:34:44
Yeah, one major source of replay for me with the Fallout series is mods, and one of the first I installed for Fallout 4 was to make the vertibirds more resilient. It was kind of stupid that (cue "Flight of the Valkyries" music) in comes the flying cavalry against a bunch of raiders with PIPE GUNS, and it's not some lucky hit with a rocket launcher that takes the bird out, but just their combined peashooter fire. I mean, wow, the BoS ought to run out of Vertibirds in short order, at the rate they come crashing out of the sky in Fallout 4. :)

Even if it's just a glorified terrain piece (vertibird - intact or wrecked) I'd still buy it, because the things look cool in their various incarnations. As far as I'm concerned, though, there is no ONE vehicle that is called a "vertibird." The look and apparent function of "vertibirds" has changed far too radically across the Fallout series for them all to be the same craft even if we just chalk up changes in appearance to "artistic license." I think "vertibird" must just be a cooler way of referring to a general class of "tilt-wing rotor aircraft, filling role of helicopter, but looking cooler while doing it."

Otherwise, for game play, my main interest in the vertibird would be the potential for "advance deployment" of models on boards with lots of terrain that'll slow down regular miniatures movement -- so there's some way to get troops toward an objective outside of the normal deployment zone. For super mutants, "nightkin" would be ideal to fill that role (specialized super mutants with stealth boys) but apparently the Institute didn't go that direction with their version of FEV experimentation (translation: no nightkin in Fallout 4, so we're unlikely to have them for a long time). For BoS, the ideal mechanism would be a big flying deathtrap dropping your squishy scribes and heavily-armored paladins deep into enemy territory, and hoping against hope that a super mutant doesn't just take your whirlybird down with a lucky pipe-gun shot on the way in. MAYBE it will last long enough to drop off your guys and then fly back out.

Actually keeping the vertibird in the battle zone and providing fire support is likely to be very bad tactics (i.e., you're going to LOSE that bird) for campaign play, based on what we've seen in Fallout 4.

If Vertibirds are provided for Brotherhood of Steel, and the Enclave becomes a playable faction, I'd LIKE to see a different model of Vertibird that looks more like something the Enclave has actually been portrayed flying with, rather than just plopping the same model on the table and painting an "E" with stars around it and calling it a day. But if they don't go that route (i.e., if the new design is THE design, and we're just treating it as an artistic retcon), eh, I'll deal with it. (I just prefer a world in which we have different models of things.)

For comparison:

Transport Vertibird -- Fallout 2 (used by Enclave):


VB-02 Vertibird Gunship (circa Fallout 3 / Fallout New Vegas -- used by Enclave, NCR):


Vertibird from Fallout 4:
[Last edited Jun 24, 2017 13:37:06]
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Alex Harley said Jun 24, 2017 14:02:47
I was thinking that they could be a transport but when they are shot down all units that are being transported are killed except for power armor units. So this could make a strategy to fill up your vertibirds with power armor units and then book it to the other side of the map to flank your opponent which would require the vertibirds to be weak and get shot down more often.
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DCP said Jun 25, 2017 10:18:39
If Vertibirds are provided for Brotherhood of Steel, and the Enclave becomes a playable faction, I'd LIKE to see a different model of Vertibird that looks more like something the Enclave has actually been portrayed flying with, rather than just plopping the same model on the table and painting an "E" with stars around it and calling it a day. But if they don't go that route (i.e., if the new design is THE design, and we're just treating it as an artistic retcon), eh, I'll deal with it. (I just prefer a world in which we have different models of things.)


God i hope they do if they TRY and package the Fallout 4 one as the Fallout 2 one i'm going to write a long angry letter
just someone who want's the best but always expects the worst
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Jordan.Peacock said Jun 25, 2017 17:23:25
@Alex Harley: Well, I suppose if this comes into play, then there's the matter of keeping the balance -- and I hope it doesn't become a "rock-paper-scissors" situation where, if Side A brings Rock to the table, then you had BETTER have put Paper in your force, or else you're just going to lose, period. (This isn't so bad if "Paper" is a fairly common unit that is still useful even if Side A DOES NOT bring "Rock" to the table.)

For instance, if one side has access to flying models who stay airborne, then it's going to be a real problem for any faction that is heavily close-combat focused, even if vertibirds get knocked out of the sky easily. (Doesn't matter, if you can't REACH the vertibird in the first place.) Fortunately, I think it's pretty clear that every faction of note has ranged attacks. (Your only problem might be if you were to field a force of deathclaws or feral ghouls. Yeah, a glowing one could shoot a burst of radiation, but that's not exactly the weak point of power armor or vehicles -- and once the glowing one gets sniped, there goes the ranged support.)

Or, if the primary benefit of a vertibird is "advanced deployment," it'd be imperative to make sure that other factions have access to some sort of equivalent, or that scenarios take this into account. Otherwise, the vertibird becomes the cheap winning tool for a "reach the macguffin" scenario, if the other side is forced to walk, and the vertibird can drop off power-armored troopers to reach items / hold positions.

Also, deliberately sacrificing the vertibird (i.e., loading it up with power-armor troopers, sending it into enemy territory and EXPECTING that it'll get shot down partway) might be the sort of tactic that makes sense for a one-shot "last man standing" scenario where you don't care how many losses you suffer, so long as you "win" by killing all the enemy -- but it really shouldn't be a viable tactic for campaigns. Vertibirds ought to be useful, but they ought to also be costly to acquire, maintain, and replace, in terms of resources.

Or, at least, that's how I imagine it.
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Lane said Jun 29, 2017 19:13:20
I would expect vertibirds to have two modes, fire support and transport and chose between them each round.

Fire support - one embarked model may fire either the mounted minigun or a personal weapon. The vertibird is placed off the board and player selects a table edge. Los may be drawn from any point on that edge. All shooting by or at the vertibird is treated as if one range increment greater than distance to table edge.

Transport - The vertibird moves on to the table from any edge. An embarked unit may either fire OR make a combat drop. The turn after entering the table a vertibird may either land or leave the table. If leaving an embarked unit may fire once. Only units consisting solely of power armor may combat drop and all must drop at the same time. A vertibird may either embark/ disembark a unit. All shooting by or at the vertibird draws Los from any point between entry/ exit point and it's stop/ start point. Actual range is used.


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Jordan.Peacock said Jun 29, 2017 19:37:07
@Lane: That makes sense to me. For Fire Support, the way to show which edge you've picked is ... that's the edge where you place the model. :D

One particular consideration: What if this is a battle where both sides have Vertibirds? E.g., Brotherhood of Steel vs. Enclave, or Brotherhood of Steel vs. Outcasts (or some other excuse to have BoS vs. BoS).
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Lane said Jul 04, 2017 08:49:49
Two (or more) factions with aircraft makes the sky a bad place to be.

I would say you can not have opposing factions on the same table edge. The exception being you can always bring a flier on from an edge designated as a deployment zone.

Shooting would be at two range bands (or long range + modifier) between table edges, short range on same edge.

Transport mode would be where it gets deadly. The fliers could frequently chose a path that ensures firing at short range.

There should be some limits on transported units.
I would say max 6 models.
Only one UNIT at a time.
Must start with a unit of at least 3 models. May add characters after the unit. Exception for scenario where vertibirds are designated for extraction.
When boarding all remaining models in a unit must board.

The intent of requiring units is to keep cost high and prevent abuse. The Vertibird itself should be fairly cheap as it can not do much without a unit or character onboard. Nobody wants to face a cheap bird with a cheap character or single model unit shooting them with a minigun.
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