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Modiphius > Fallout: Wasteland Warfare
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Playtest Image

posted Jun 05, 2017 14:01:19 by martintoney2012
I dug up an image from a playtest of Fallout Wasteland Warfare and did a bit of speculating.
https://toneytower.wordpress.com/2017/06/05/fallout-wasteland-warfare-playtest-image-analysis/
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6 replies
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Jordan.Peacock said Jun 05, 2017 17:52:59
I think you might be over-speculating about "unit coherency" from the image when you opine that we're looking at two units and a character. Their clustering appears to be based on terrain positioning: i.e., dependent upon where the terrain is.

Plus, take a look at the minis themselves. All of them appear to be some sort of "mecha" models (CAV, maybe?) and most of them are painted the same basic way. The exceptions would be the two models that look like they're merely base-coasted, the "Group 4" model, and the other one in "Group 2."

Looking at this, I find it reasonable that "Group 1, Group 2, and Group 3" are all part of the same "unit." If someone was running a demo, it would be a lousy idea to have distinctly separate units that look THIS MUCH like each other, and yet to position them all so close to each other. You move your models around and -- hey, wait, was this trooper in Unit 1, or Unit 2? Or, good grief, was he the special character? Because they all look pretty much alike.

Figures being 3" away from the nearest model don't strike me as outrageously "out of coherence" for the scale of a skirmish combat game that is being presented as one that won't require that many minis for each side. For whatever reason, miniatures combat games at this scale tend to have a base movement of somewhere in the range of 6" on the table, and that leads to some awkward movement dynamics if the command radius is significantly less than that.

Therefore, I think it would make a more plausible and playable setup if the unpainted (or light-colored, or whatever) model in "Group 2" were some special member of the unit -- squad leader? -- and the rest were all members of his unit -- that is, just ONE unit. I mean, it's not hard to make an imaginary circle encompassing them and that model in the middle of them all, so maybe the furthest models could be an indicator of how much the command radius is (5" or 6"?) ... OR, it could just be that because the terrain is sparse enough, they're a little closer-in than command radius would technically allow, for the time being. If there are any "solos," it's not immediately obvious.

If I had wanted to have a demo with two micro-units and one character, then it would have been a good idea to have the minis identifiable as different -- either via paint jobs, by miniatures choice, or even by color-coded bands around the bases. (Note: I can't discount the possibility that on the rims of their bases -- which we can't see -- it says something like "Hero" or "Squad 1" or "Squad 2.")

Of course, that's just my pointless speculation. ;) Not like I'd know anything. Thanks for posting the pictures so I can obsessively scrutinize them for the slightest of hints that they MIGHT possibly provide about the game! :D
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Jordan.Peacock said Jun 05, 2017 17:55:42
Oh: Forgot to mention: I WOULD agree with you that the "Group 4" model would be a good contender for "Character" or "Solo." The model looks visibly distinct (either unpainted, merely base-coated, or painted in a very light color scheme), AND is significantly removed from the rest.
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martintoney2012 said Jun 05, 2017 21:36:48
@Jordan.Peacock

Fret not my dude!
Speculation is welcome, and if you think I'm looking too deeply into things, then that is of course your opinion!
I mainly do these info-blogs as a way to maintain community interest to make sure the game doesn't suffer a soft launch.

As you say, they could all be part of a larger unit, that is definitely a strong possibility! I just focused more on coherency in smaller units because it's something we had a discussion about in the unofficial Facebook group and I wanted to make sure as many people could join the conversation as possible.

I have mentioned elsewhere, just like you, that the unit painted differently might represent a squad leader!

But I welcome any speculation, so keep it coming! It's nice to see someone else take a strong interest in what we might see in the game :)
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Rolson said Jun 06, 2017 02:53:41
Two groups, three groups, one large group, whatever the case maybe I hope the groups/squads are not confined by a range restriction. Imperial assault does a great job at this! Units with multiple figures can move wherever they want without having to worry about how close they are to other figures in the group. However several of these groups in Imperial assault give the figures bonuses for staying close to other figures in their group/unit type. Just my opinion but I like having that option.
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martintoney2012 said Jun 06, 2017 03:33:39
Two groups, three groups, one large group, whatever the case maybe I hope the groups/squads are not confined by a range restriction. Imperial assault does a great job at this! Units with multiple figures can move wherever they want without having to worry about how close they are to other figures in the group. However several of these groups in Imperial assault give the figures bonuses for staying close to other figures in their group/unit type. Just my opinion but I like having that option.


Sounds like an excellent mechanic!
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DCP said Jun 06, 2017 05:34:31
seems interesting
just someone who want's the best but always expects the worst
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