Me and my team are playing MC3rdEd for circa 3 months. We started from Sawage Worlds Edition and moved to the right one. I've looked through this forum with my problem but I could not find any solution.
The problem I have, is connected with enemies. They are extremly weak againts my team. I could boost enemies (more Soak, more dmg or HP and etc) but for how long it will make sense (especially for troops)? In few books it is said that GM can summon enemies out of blue when in other books it is said that only by spending DSP new enemies can join the battle. When is when? Can new enemies spawn during combat without DSP (like in ending of Dark Symmetry campaing with new ones coming in exact turns of battle) or it doesn't matter because spending DSP means to players how bad the situation is (like it was said in Straffan Gattan)? For example - my team was fighting with Mishima Hired Killers and my team is killing them without a sweat. I could spend 2 DSP for new elite or just summon him from other room (or even more). But spending DSP cripples me - I cannot use Dark Gifts from those Mishiman Heretics or counter the attacks made by PC. On the other hand without spending DSP my team may say that I am cheating because rules are rules. I know, I know - GM is always right and if not check point 1 but still rules are rules.
I ask because I have in my team 3 characters: Bauhauser Templar, Mishiman Deamon Hunter and Ronin. But let us focus on Templar due to his skills and possibilities (and because DH and R did not show any particular skills in being OP with their characters - YET). With his talents from Mentalism and Close Combat he can mostly destroy everything I prepare for him. 1 vs 1 with Nepharite of Illian means I have to spend 3 DSP act as first to try to inflict as much damage as possible and use her in Squad so she can survive to another turn (not to mention using Gifts for another X DSP). Templar uses Avatar Spell and Swiftness Spell (in few fights it gave him 3 Actions per round). High Willpower makes him extremely hard to injure by Gifts. His Corruption Soak is above 4 and 5 (on his equipment) so it is almost imposible to corrupt anything he uses (without spending another huge sum of DSP). Not to forget about Talent Weapon Master. And almost every fight ends before it even starts. Curator with 5 Blessed Legionaries vs Templar? 2 Rounds. One scratch healed after battle. Fight with Nemezis Heretic Cultits of Demnogonis using deseases to inflict damage with 2 teams of heretics and one group of Cadavers? 3 rounds and no injury.
I am not asking about how to counter this Character because it is not as much problem as it seems (Legion sees, Legion learns - bug Soak means more AP ammo). I wonder how to adjust the game - PC playing templar throws a lot of DSP for me to use but without tweaking, everything begins to be to easy for him. Worm Ammo? Void. Enemy Shooters? Void. Staying in groups? Easiet and faster to kill. Staying alone - much, much lower chance of hitting him. Or those examples I said before...I wonder how to prepare sessions for my players. After all using 2 groups of 6 with elite as leader, nepharite with group of 10 as additional hp and 10 troops alone just to block PCs Responce Actions seems a little bit...Well it is strange when it is 3 vs 31 just to make battle a little bit more challenging for players.
Login below to reply: