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What wasteland critters do you most want to see?

posted May 08, 2017 16:06:25 by verdunbishop
So what critters do people want to see the most? We know a few are in: Dogs, Mutant Hound & Deathclaws.

I'm also only listing those that I can see being wide spread (some have gone extinct) and only those that have been seen in games 1, 2, 3, 4 & NV.

1. Gecko
2. Trog
3. Mirelurk
4. Radscorpion
5. Giant ant
6. Bighorner
7. Bloatfly
8. Cazador
9. Mole rat
10. Brahmin (both natural and pack)
11. Spore plant
12. Spore carrier
13. Night stalker
14. Bloodbug
15. Giant Mantis
16. Stingwing
17. Radstag
18. Fog crawler
19. Angler
20. Gulper
21. Hermit crab
22. Yao guai
23. Centaur
24. Ferral ghoul

So I think that's the big ones...Personally really want the Geckos and Mirelurks. Not really seen any good minis to fill those roles :)
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20 replies
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Jordan.Peacock said May 08, 2017 20:10:37
Dogs, mutant hounds and deathclaws would have been right at the top of my list, really. :)

I'd love a brahmin-and-caravan-merchant combo (as mentioned in other threads), but for maximum flexibility, it'd be nice if the "pack" on the brahmin was a separate piece that could be glued on -- so if you really want a "wild" brahmin, just leave it off.

As for how the other creatures (at least the "beasts") might serve any purpose in a miniatures wargame, I think it'd be cool if we saw a return of the Beastlords from Fallout Tactics. (Not that I've actually PLAYED it, but I just ran across them while reading through the wikis, and it sounded like a cool concept. Not only do they command beasts, but they toss exploding mutant ladybugs as stand-ins for grenades. :D )

Cazadors, bloodbugs, stingwings, bloat flies, etc., would be interesting because of their flying ability, but for models, I'd really like it if somehow the wings could be molded in a CLEAR plastic or resin.

If Centaurs appear -- allied with Super Mutants, I'd guess -- I hope they have a bit of mutant variety, or else that there's some sort of a "mutation bits pack" that can be used to customize them. (An extra head here, a few spare tentacles there -- that sort of thing.)

Geckos interest me, as I think it'd be fun to paint them up to represent different varieties.


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James Ruth said May 09, 2017 00:49:50
Random robots.
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Hadley Nyberg said May 09, 2017 04:04:57
Wanamingos would be cool. Oh, and those Bloodworm things from Nuka World!
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KimmoP said May 09, 2017 06:04:46
Geckos are my favourite. They make the true Fallout feeling fo me.
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DCP said May 09, 2017 06:30:16
basically take your list Remove the Bethesda filth and we are all good
just someone who want's the best but always expects the worst
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KostiKorhonen said May 13, 2017 12:17:24
Dogs are fine, and some brahmin! Some horses? Good news is Deathclaw is coming already, so maybe some lower level danger too in the form of big mantises and coyotes maybe that were in the Fallout New Vegas. Maybe Yao Guai and defenetely a gorilla! If mirelurks, then I`d rather see a New Vegas than F4 version, won`t complain though.
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verdunbishop said May 13, 2017 14:57:26
@KostiKorhonen Horses are extinct, why they haven't been seen in any of the games.
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KostiKorhonen said May 13, 2017 20:27:48
Bishop said about 5 hours ago

@KostiKorhonen Horses are extinct, why they haven't been seen in any of the games.


Awwwww... Kinda was thinking that was the case, I tried to remember if I ever saw a horse in the Fallout universe. Thank you for confirming this, Bishop!
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Jordan.Peacock said May 17, 2017 14:34:48
@KostiKorhonen: Horses may be extinct ... but we still have GIDDYUP BUTTERCUP!

Seriously, it'd be a hoot if there were a "Deluxe" life-sized version of Giddyup Buttercup that someone has rigged up for post-apocalyptic transportation. :D

Here's a useful Wiki entry on "Equidae" in Fallout: http://fallout.wikia.com/wiki/Equidae

Alas, it's canon that there are no horses in North America. (*sniffle*) It'd be nice if we had some sort of HORSE-EQUIVALENT. If I can't have a Mutant Horse of the Apocalypse (whoo-hoo!) I'd settle for a Robo-Horse. Maybe. I've got a steampunk horse model from Mage Knight I used as a "Deluxe Giddyup Buttercup" in one of my Fallout-inspired RPG scenarios, as a joke. (The PCs actually made good use of it, though it resulted in the sacrifice of said device in a spectacular explosion. *sniffle* )

Donkeys apparently exist, however. (Reference to Pugsley, the ill-fated donkey killed by raiders, in the first Fallout. But we've never actually SEEN one alive in-game, I'm pretty sure, and I'd expect them to have SOME sort of weird mutation.)

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KostiKorhonen said May 17, 2017 15:57:30
@Jordan.Peacock: Robotic horse mentioned! Man,that would really be something! Kinda brings to mind Stanislaw Lem`s classic scifi (parody) novel The Cyberiad, where they had cybernetic Knights and whatnot! :O
Imagine the Brotherhood of Steel unit charging riding Robo-Horses!
Also, awesome warstory man. Old tabletop-warstories rock!^^
[Last edited May 17, 2017 16:23:55]
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DCP said May 17, 2017 23:10:19
Horses may be extinct


actually not true some breeds of horse do still exist at least on the west coast and are used by the NCR
just someone who want's the best but always expects the worst
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Jordan.Peacock said May 18, 2017 03:32:19
@DCP: If that is so (and I certainly would not mind), I'd like to know what you're basing that on. The article I linked to on the wiki seemed to cover the bases pretty thoroughly, near as I can tell. If you're referring to the comic, that's addressed there:

When asked about the horses seen in All Roads, Chris Avellone said, "To me, that picture in the comic was an error (no one noticed it until too late) and that "it was never my intention that there were any horses." He went on to say that "there were parts of the New Vegas design where we specifically removed the mention of horses from certain narrative points (one of Raul’s stories originally referenced horses, for example, and we cut them because we didn’t want to imply horses still existed)


But then, this is the same guy who, in the Fallout Bible, in direct contradiction to John Deiley's suppositions about the chances for intelligent deathclaws in the wastes, put in:

BTW, the talking deathclaws were destroyed at the end of Fallout 2. Xarn and Goris did not go on to create a new species. They are gone. Kaput. Goodbye. In fact, any mutant animal that talks can safely be assumed to have died at the end at the exact minute that Fallout 2 was over.
Any last words, talking animals?
I thought not.


So it's not as if I want to put that much weight on the authority of Mr. Avellone, because, as talented and creative a person he may be, his attitude in this example strikes me as one who's a bit of a killjoy. The catch is, if I discount any of Chris Avellone's authority ... well, he's the one who wrote "All Roads" in the first place, which even GIVES us the least bit of hope of there being NCR horses, so writing him off doesn't exactly help us with the horse situation.

If Bethesda brings back an intelligent deathclaw, horse, or mutant talking raccoon, and makes it COOL, I will happily forgive them even if it directly contradicts Mr. Avellone's assertions quoted above. ;)
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Jordan.Peacock said May 18, 2017 03:32:19
@DCP: If that is so (and I certainly would not mind), I'd like to know what you're basing that on. The article I linked to on the wiki seemed to cover the bases pretty thoroughly, near as I can tell. If you're referring to the comic, that's addressed there:

When asked about the horses seen in All Roads, Chris Avellone said, "To me, that picture in the comic was an error (no one noticed it until too late) and that "it was never my intention that there were any horses." He went on to say that "there were parts of the New Vegas design where we specifically removed the mention of horses from certain narrative points (one of Raul’s stories originally referenced horses, for example, and we cut them because we didn’t want to imply horses still existed)


But then, this is the same guy who, in the Fallout Bible, in direct contradiction to John Deiley's suppositions about the chances for intelligent deathclaws in the wastes, put in:

BTW, the talking deathclaws were destroyed at the end of Fallout 2. Xarn and Goris did not go on to create a new species. They are gone. Kaput. Goodbye. In fact, any mutant animal that talks can safely be assumed to have died at the end at the exact minute that Fallout 2 was over.
Any last words, talking animals?
I thought not.


So it's not as if I want to put that much weight on the authority of Mr. Avellone, because, as talented and creative a person he may be, his attitude in this example strikes me as one who's a bit of a killjoy. The catch is, if I discount any of Chris Avellone's authority ... well, he's the one who wrote "All Roads" in the first place, which even GIVES us the least bit of hope of there being NCR horses, so writing him off doesn't exactly help us with the horse situation.

If Bethesda brings back an intelligent deathclaw, horse, or mutant talking raccoon, and makes it COOL, I will happily forgive them even if it directly contradicts Mr. Avellone's assertions quoted above. ;)
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DCP said May 20, 2017 22:44:27
@Jordan.Peacock if i remember correctly G.E.C.Ks contain "horse DNA" as part of their stock of items, based on how there are (in fallout 2 at least)up to three known G.E.C.Ks to have been used the most clear cut is Vault City which did join with the NCR and considering it's advanced medical technology it could be use to bring back the horse if it did die out in the war.

but this is all based on that comic and several different bits of information being used together to explain why they where in said comic so i could be very wrong
just someone who want's the best but always expects the worst
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Martintoney2012 said May 21, 2017 04:12:23
I have a sudden desire to see Cazadores in the game.
Ad Victoriam, Brothers and Sisters.
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