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Modiphius > Fallout: Wasteland Warfare

What would you like to see done with Fallout: Wasteland Warfare?

posted Apr 23, 2017 01:40:07 by SteveHanson
Tell what you would like included in this game.
[Last edited Apr 23, 2017 01:42:56]
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To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
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97 replies
DavidHawkins said Apr 26, 2017 19:05:22
JamesK.Craig said 8 minutes ago
Game wise I am not sure - the above suggestion of campaign style progression like the old mordheim games does sound VERY cool - but I am a competitive painter with a number of international awards and such - I would be primarily interested in hearing that the figures will not be the softer boardgame style plastics. The sculpts shown thus far look beautiful and I look forward to developing them into dioramas and complex scenery sets.

Already confirmed as resin on their main page
RacheBartmoss said Apr 26, 2017 19:52:22
I want to see content representing the entire franchise (not just fallout 4)that allows us to play factions from all over. Additionally a vertibird model absolutely needs to be produced. And while we are wishlisting I totally want to be able to field an army of robots, or wanamingos, or giant ants in addition to the more logical crews.

Let us be the bad guys too!
SteveHanson said Apr 26, 2017 20:13:52
A female vault dweller is defunitely in the plans.
Forum Moderator

To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
Erik Weinberg said Apr 26, 2017 20:41:41
Female characters and stupid jokes please
MagnustheJust said Apr 26, 2017 22:10:20
Please keep it a skirmish sized game... to many great games over the years died because they started as skirmish games and bloated into giant army battles.

Also, please focus on gameplay and strategy... no tournies or @#$%&€£¥ exclusive minis.
If 4 out of 5 people are suffering from radiation poisoning, does that mean the 5th person enjoyed it??
Eike Franke said Apr 27, 2017 00:05:41
Just bring in the old mood.
Old style, old feeling, old characters, old clothings, old settlements...not just the Bethesda stuff.
Fallout really needs that.
AndreyObolenskiy said Apr 27, 2017 00:25:21
The most important:
- Strong story (events, quests, encounters, etc)
- Explicit, easy-to-learn and understandable rules
- Content from entire Fallout Universe (mostly 1, 2, 3, NV, 4)

A bit less important:
- Radiation(!) and other conditions
- More post-apocaliptic aesthetics with retro-futurism flavour (especially Fallout 2 feel)
- RPG elements: quests, events and encounters with variaty of outcomes (for example, an event card has 3 options: behave well, behave bad, ignore. Each option will have various outcomes)
- Customisation elements: equipment, items, perks, SPECIAL
- Searchable objects (also with traps)
- Caps as a currency :)
- Ghouls invasions!

Also, an app in a Pipboy style for quests, events, etc would be nice ;)
AlexKas said Apr 27, 2017 08:50:05
Well finally one of my dreams is coming to be truth; a Fallout miniatures game!!.

As many others I've been playing this glorious saga since Fallout 1 till the last one, Fallout 4. I've seen the changes between Interplay's and Bethesda's games, the evolution...
I would like to see:

The V.A.T.S. targeting system in the game.
A Harold the Ghoul model.
A rpg rule book in order to mix a wargaming game and rpg game on the same game.
The S.P.E.C.I.A.L system.
A big map where there are all locations of Fallout games.
A crafting system would be really interesting.
Events such as Supermutant invasion, No water in the Vault, Rescue some people from the raiders.
A karma system.
Events when you are exploring the Wastelands such as You are being attacked by a couple of radscorpions or whatever.

I think that's all.
I apologize if I made some mistakes with my english.

UdmundVesipea said Apr 27, 2017 14:33:11
The inclusion of the west coast settings and lore.
BradIsdrab said Apr 27, 2017 21:23:09
I was most excited to read about the settlements and narrative campaign options. Winning over resources which help the group advance, different resources benefitting in different ways, caps/food/ammo/water/power, etc
Derek Floyd said Apr 28, 2017 06:38:28
Fallout 4 is not the be-all-end-all of the franchise, so don't, PLEASE don't, focus exclusively on it. The West Coast games (1,2, and New Vegas) are just as important and deserve as much attention as FO4 content.

SPECIAL is part of what makes Fallout "Fallout." I think the stats should represent base melee damage (Strength), attack accuracy (Perception), wounds (Endurance), leadership (Charisma), ability use (Intelligence), defence (Agility), and dice roll modifiers (Luck). Perks are either part of a model's base cost or options to buy.

Factions are key elements as well. NCR, the Brotherhood, the Enclave, super mutants, Caesar's Legion, raiders, and tribals are all major factions that must have representation somewhere. Mercenaries could fight for any faction. Wasteland monsters are their own faction, so things like deathclaws, wanamingos, geckos, and the rest of those critters that make life in the Wasteland miserable need to appear. They don't all have to have models; smaller ones could be battlefield effects (e.g. a bad Luck roll could make mole rats attack your ankles).

Radiation must have an effect on gameplay. It could include things like debuffs and sudden mutations. Certain weapons, terrain pieces, and monster attacks should cause radiation damage.
AbrahamDover said Apr 28, 2017 06:41:44
I will again echo the sentiment others have already made. I am made more than a bit wary by the lack of female sculpts. Women are a huge part of the fallout universe and largely under represented in wargaming miniatures. For us to play this at all in our group, we would need female sculpts. That said, if they exist, I expect to dump a lot of money into this product.
QorDaq said Apr 28, 2017 07:42:42
Tiles. It may seem silly (or not), but a good range of large modular tiles, representing various themed locations would be great. If done well, these could help expand interest beyond Skirmish and help rope in Dungeon Crawlers and RPGers as well.
maj! = Klingon word for "Good". Used in the context of "I approve".

- vay' DaneHbogh yIchargh!
KimmoP said Apr 28, 2017 11:24:45
Absolutely creatures from older Fallout games too.
WilliamLocken said Apr 28, 2017 12:01:37
1. Balanced fun game play
2. Strong campaign /narrative system
3. Make good mechanical choices over minor aesthetic choices like "SPECIAL" - Fallout is about the setting and characters more than stat names
4. Diverse range of miniatures and factions/subfactions/themes.
5. Probably the most important, please dont make this a d6 system, D20's like infinity would be nice but a d10 system would work well too.

As a skirmish game I like to see a balanced competitive or matched game as well as a progressive campaign.
If we assume a game will have 5-25 minis averaging at 15 then I want to seem them progress and get hurt. To get captured and need to be rescued. To Live and level up or Die in the wastes. having a strong progression system weather it's through experience or base building I think would be wonderful.

What I dont want to see is rules compromised to theme. If "SPECIAL" doesnt work as a stat line please drop it minor things like this dont make Fallout, The themes, setting and characters make Fallout. That being said as an RPG I would believe it shouldn't be vary hard to adapt SPECIAL if you work at it.

Making whatever teams or factions cover broad strokes with sub factions that limit variety but give you more availability is a smart way to plan a game. for instance Settlers could include raiders, peacekeepers, children of atom, but if you take one of those sub factions you loose access to some of the others while getting more of the specialized raiders or children of atom guys. Its an easy way to turn a few a handful of models into a lot of variety. Also letting things fall into general themes like Gunners, NCR, Minute men being all "Peace keepers" lets you cut down on factions but allowing people to build their own themes.
[Last edited Apr 28, 2017 12:04:02]
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