I am GM'ing the Venusian Apocalypse with my gaming group and they managed to break the seal (Page 49) and now I have some problems deciding or understanding how to continue... And I seek out your experience from those of you who have played it or know it.
so it says "The GM should try to tempt each player to the Dark Soul..." and it describes that one should offer the players a deal etc and then it goes one with some dreamlike sequences (as far as I understood it).
After that the book offers two ways to continue depending on whether it is part of a campaign or not, ending the adventure with a final battle or continuing with part 02.
So my question(s) is(are):
How to play out these dreamlike sequences? Do you play them out individually? Or even better by email, addressing each player without the others noticing? (we play online via roll20 and email). The book always speaks about the player, singular. Seems like everyone has its own dream sequence.
What if somebody gets corrupted by the Temptor? The GM takes over I understood is the player dead? As you can see I am a bit puzzled.
I am looking forward to your wisdom :D thanks in advance
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