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Help with Venusian Apocalypse The Dark Temptor

posted Mar 26, 2017 13:40:47 by gewaltatron
Hi guys,

I am GM'ing the Venusian Apocalypse with my gaming group and they managed to break the seal (Page 49) and now I have some problems deciding or understanding how to continue... And I seek out your experience from those of you who have played it or know it.

so it says "The GM should try to tempt each player to the Dark Soul..." and it describes that one should offer the players a deal etc and then it goes one with some dreamlike sequences (as far as I understood it).
After that the book offers two ways to continue depending on whether it is part of a campaign or not, ending the adventure with a final battle or continuing with part 02.

So my question(s) is(are):

How to play out these dreamlike sequences? Do you play them out individually? Or even better by email, addressing each player without the others noticing? (we play online via roll20 and email). The book always speaks about the player, singular. Seems like everyone has its own dream sequence.

What if somebody gets corrupted by the Temptor? The GM takes over I understood is the player dead? As you can see I am a bit puzzled.

I am looking forward to your wisdom :D thanks in advance

G.


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7 replies
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SteveHanson said Mar 26, 2017 18:02:19
Not an official response, just my opinion. I like the email idea, or even FB messenger, if you use Facebook. I would let the corrupted one or two or three, run their character, feeding them direction as needed through a messenging app. Being sure they understand they are now evil, but cunning. Acting against the best interests of the party, but trying to not get caught. Not doing anything too obvious until the end. If you cut that corrupted ones out, they have no fun and it becomes immediately obvious that someone is corrupted.
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To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
--Havamal
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Chronicler said Mar 27, 2017 15:12:47
Hi Gewaltatron,

I played the Apocalypse back with the 1st edition and I´m preparing it right now to play it again with the 3rd. You have to play those "dreams" individually, otherwise it doesn´t make any sense. The players shouldn´t know about each other and yes, they can get corrupted. There are two ways of getting corrupted, first the player voluntarily decides to agree to the Temptor´s offer, then there´s no need for dice rolling. Now the player is working for the dark side. And there are some guidelines for the powers he gets and how to use them. It can be fun to have a traitor within your group. But it is very important to check whether this suits your style! Second the player denies the offer but doesn´t get enough successes on his rolls. (The GM should remind them of their Chronicle and Dark Symmetry Points, makes it way easier to resist!) In that case I would ask the player if he wants to continue with this character for he has just switched sides. If he doesn´t want to play a corrupted character let him die.
In order to play out the sequences you should know about the weaknesses of the characters and use them for your ideas. For example, I corrupted one Blood Beret by having him fight all alone against overwhelming odds of the Dark Legion and right on time the Dark Temptor turned up in the guise of another Blood Beret and asked him if he wanted his help. (1st edition was much easier to corrupt the player! No resistance rolls!) Read the ideas given in the text and make it quite obvious that the way the Dark Temptor talks is odd, the voice is not the your friend´s, your father´s etc. Or the character can see and hear that the mouth forming the words and the words heard are slightly off. They should know that something´s not right! That way I expect my player´s to deny the offer and try to resist. But I will see! ;-)

I hope I could help! Have fun! :-)
"The Order of Chroniclers is the most highly-respected news organisation in human history, producing many hundreds of hours of news broadcasts, documentaries, and sermons for the consumption of humanity on every world."
Keresztes Treszka, Master Historian
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gewaltatron said Mar 27, 2017 18:54:58
Hey guys,

thanks a lot for the responses (keep them coming if somebody has to share some).

To be perfectly honest, I am against the idea of having somebody die at this point if he refuses and does not pass the test. Simply because we have a small group and just killing somebody of at this point would be quiet frustrating for that person. It is something different if he dies during the game/session though... Maybe I am a bit of a pussy-GM :D
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gewaltatron said Apr 09, 2017 12:23:09
So after reading a bit further and digesting your excellent comments so far, I still wonder exactly what happens to a character (pc) if he becomes possessed by the dark temptor?

There are guidelines in the book but as far as i can tell, they are more about NPCs.

Is the character just evil, and I tell him, that he has to keep under cover and what to do at certain situations or what? Did anyone ever have a traitor in his gaming group?

thx in advance as always
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gewaltatron said Apr 09, 2017 19:57:36
HAHA it actually happened, while the first PC I asked, resisted immediately the second gave in without a single moment of doubt :D
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SteveHanson said Apr 10, 2017 04:27:16

Forum Moderator

To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
--Havamal
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Marc_Langworthy said Apr 11, 2017 14:04:40
Hi gewaltatron,

Sounds like you're having fun with the campaign! The book is written from the viewpoint of an npc being the Tempted, as the heroes are meant to be, well... heroes.

By agreeing to the temptation, they have stepped onto the path of Heresy. That doesn't mean they have to start doing bad things, all characters have a choice in their actions (unless they're acting under a spell or power), but it does mean their card has been marked by the Dark Soul. Talk to the player concerned and consider your choices. Do you want them to be instantly aware of the ramifications of their decision and their new powers? If so - and that's something they want to be part of - work with them so that they can plan on covertly undermining the group. Just be aware that this will ultimately lead to a player vs player (pvp) situation, which can be hard to pull off without causing bad feelings. This was something we wanted to avoid when re-writing the campaign.

I'd personally play it more insidiously. Keep them in the dark and have the character be sought out by low-level Heretics offering their services, followed by rotting Kadavers that seek to protect them, or experience even more prophetic dreams that further lead them along Dark paths. It can all culminate in one of the other Tempted trying to recruit the character onto the ultimate goal of the storyline. This way, either the character or another member of the group can begin to realise that Darkness has stained their soul. Hopefully they'll do the right thing and seek redemption. An alternate path is that the Tempted character corrupts all of the other characters. This will allow you to flip the campaign on its head and play it through from the Dark Soul's perspective! If this does happen, I'd recommend that you start all of the players as at least Rank 4 - Novice Heretics (p. 287 MC rulebook) as soon as they become corrupted (or Tempted).

It's extremely unlikely that the character will be the Tempted that's behind the events that start happening as the Venusian Apocalypse ramps up - so you'll still need another Tempted or two. Hence the fact that the plot assumes there are more Tempted out there. Hope that helps!
Writer for Modiphius. Line Manager for Mutant Chronicles.
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