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Modiphius > Star Trek Resources and Houserules

Star Trek Paper Miniature Maker browser app

posted Mar 18, 2017 12:47:38 by WaynePeters
Hello folks.

Some of you will be old enough to remember an old web page I made where you could make Star Trek paper miniatures by dragging the separate components on to a figure at the top of the page. That site has long since become defunct and I finally expunged it from existence a while ago. Since then I have been working hard on a far superior replacement.

You can find the Marvellous Mechanical Star Trek Mini Maker 2.0 here:

It currently works in Chrome and Firefox. Apparently IE doesn't support the unity web player, though Edge will. I've not tested it in Safari.
It can take up to about a minute and a half to load in but there is usually a loading bar to keep you appraised of progress.

It's pretty self explanatory to use, I think.


Q: Are you going to include...?
A: YES! Eventually.

Q: Where's the bloody print function!?
A: There isn't one, sorry. Neither is there a Load/Save function. I'm afraid that's a tad out of my league just yet but I definitely want to include a print function as well as a save/load one at some point. I'm afraid for now you'll have to use Print Screen or the Snips app in Windows and paste in to an art package of your choice.

Q: Why can't I resize the screen?
A: The resolution is fixed so that the images when screen-capped are around 32mm tall at 300 dpi. That means you will need a monitor resolution large enough to view the work area - which I think most folk will. I'll look into resizing options later on.

Q: Why are some parts of the uniforms grey instead of black.
A: I try to avoid colours that are too dark as they print even darker and can make the black outline indistinguishable, effectively turning the figure in to a silhouette. For this reason some colours are a little brighter than they should be too.
[Last edited Dec 12, 2017 19:23:24]
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280 replies
Elijah said Mar 18, 2017 14:33:40
Looks amazing!
If you can add Tricorders or Padds to have them in the hand that would be cool.
Great Work on everything!
WaynePeters said Mar 18, 2017 15:27:13
They're coming. So are communicators :)
DavidRosson said Mar 19, 2017 01:53:02
More amazing all the time...

Any possibility of allowing the weapon (and eventual tool) hand options to not be era specific? It would be fun to mix it up with the firearms a bit. :)
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
Star Trek RPG Files (Character Build Reference and Constellation Class Starship)
WaynePeters said Mar 19, 2017 13:39:12
At the moment I'd say that that was unlikely as it just gets too complicated to set up. I'm not saying no, though.
BytomMan said Mar 19, 2017 17:49:36
Hey, I just wanted to say thanks for making this. This is a really great resource. I can't wait until you get the rest of the eras done (and maybe some more aliens). I hope you keep it up!
WaynePeters said Mar 19, 2017 19:05:56
I'll hopefully have the rest of the eras' primary duty uniforms done over the next month or two and then I'll be going back and adding more alien races, more uniforms (like space suits, hazard suits, skants, dress uniforms, overalls, medical variants, admiral and command variants - that sort of thing), tricorders, communicators and many more hairstyles :D
I also want to get the Discovery uniforms in as soon as we get a clear look at them.
Eric Stearns said Mar 20, 2017 19:13:55
Nice screen saver you added during the load sequence. :)
Eric Stearns said Mar 20, 2017 19:21:59
Once the Tellarites are included, this is pretty much done for playtest concerns. BTW I'm not sure where the idea that Tellarites have an animals reversed knee came from as I've seen in various fan pics and such. On screen they were always just slightly porcine humanoids.
WaynePeters said Mar 20, 2017 20:32:55
Yeah, sadly the Tellarites won't be in. Even with humanoid legs, they're generally short and portly and so they'd need their own entire set of cotumes drawn, literally doubling the work and content just for one single race. This is the reason the figures can't be posed beyond arm movements and even then there are currently a couple of hundred (I think) arm images in the app. This is a pity as I love Tellarites and Caitians and Edoans. Maybe I'll just draw some pages of minis to make up for it.
DavidRosson said Mar 20, 2017 20:45:37
At least one of the Babel Conference Tellerites ("Gav" I think) was only slightly shorter then Kirk and not particularly overweight. So you could probably get away with just the head and people who need a squatter example could just do a few scaling adjustments in a convenient paint program.
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
Star Trek RPG Files (Character Build Reference and Constellation Class Starship)
WaynePeters said Mar 20, 2017 20:50:12
Not a bad idea. However. I'm tempted to try and include them now. I keep doing this. I keep saying, 'Oh no. That's not possible.' Walk away from my PC and think, 'aaaaactually... maaaaaybe I could.....'
I'd really love to include Tellarites, Caitians and Edoans simply because I love all three of them and because, as they are prominent Federation members, it'd be a shame to exclude them.
It might not be for a while, though and they would have to be restricted to basic duty uniforms otherwise the work involved would mushroom exponentially as mentione previously. My priority is to get all the duty uniforms from each era for the humanoid races in first and add Tricorders and Communicators. I also want to include Denobulans soon as they are one of the playable races in STA.
[Last edited Mar 20, 2017 21:04:31]
Elijah said Mar 20, 2017 21:04:57
@WaynePeters Caitians would be cool, since they were shown in ST:IV and Into Darkness, as well as TAS.
Nathan did say that they are actually not going to include anything from TAS into the game, so we will have to come up with Talents and Traits for those Species on our own.
DavidRosson said Mar 20, 2017 21:09:16
As far as Caitians go, are you actually drawing feet under the uniform? I'm basically looking at / comparing how you are handling female footwear comparing TNG (flatter shoes) vs the TOS skirt uniform (very high heels). If the skirt uniform just didn't have a heel on the boot then the leg structure wouldn't really look that off from target...

If you do go crazy and try to add stouter Tellerites, it would actually be really cool if you just made a thicker build be a general body style for all races to access. That way the later years versions of Kirk and Scotty could be properly represented. :)

As a side note, I'm really hoping you get around to Benzites eventually.
[Last edited Mar 20, 2017 21:10:06]
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
Star Trek RPG Files (Character Build Reference and Constellation Class Starship)
WaynePeters said Mar 20, 2017 21:48:01
Actually I meant to include Benzites when I did the first load of races and then forgot :/ Maybe soon.
QorDaq said Mar 20, 2017 23:11:11
I just noticed/ found, the Random in Era button... Digging that!
maj! = Klingon word for "Good". Used in the context of "I approve".

- vay' DaneHbogh yIchargh!
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