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Modiphius > Achtung! Cthulhu Skirmish
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Achtung Cthulhu Skirmish First Impressions

posted Feb 27, 2017 20:04:44 by srwebb1@hotmail.com
Recieved my copy of Achtung Cthulhu Skirmish last week, I have skimmed through the rules and Campaign guide and would like to give my first impressions.
The box art is very evocative, this art is repeated on main rulebook and the campaign book has a wonderful picture of "Mad" Jack McMasters (based on the real life Jack Churchill) which looks like it could be straight from a Commando comics cover. These good first impressions were a little deflated when I looked at the counter/template sheet, the printing is very good, but I am concerned out the durability of these as the card is rather flimsy, but I reminded myself that for £20.00 this game is still really good value.
The core rulebook is nicely laid out, with the basic fundamental rules in one of the opening chapters, these are written very clearly and I am hoping the remainder of the rules follow this style, the remainder of rules I have skimmed through but they look very solid and I am looking forward to putting them into action shortly.
The campaign book is great with some random scenarios introducing us to the rules, but I will probably start off on scenario 3 or 4 as the first two appear to be a little simplistic, this is not a criticism as for a beginner I imagine these would be very helpful.
The real meat of this book is in the Black Sun Campaign which starts with a very in depth look at the region that events take place followed by 10 scenarrow with force listing.
I am very pleased with my purchase and look forward to painting forces and gaming through the campaign. I do however have a few concerns regarding the accessibility of this game, these are:
1: The current packaging of the miniature range is not conducive to building some of the forces, for example the Die Toton are a minimum force of 2, but majority of lists have 5 yet the only way to get this model currently is in a pack with two other models both of which you only need one of.This is the worst example but I hope that Modiphius will repackage some of the models to make it easier to complete the force lists.
2:There are no learn to play/playthrough videos on YouTube or similar media, I hope to remedy this once I have finished some of the forces in a couple of months.
Both of the above could potentially put a new customer off, thus restricting the growth and success of this game which would be a real shame.
[Last edited Feb 27, 2017 20:26:38]
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5 replies
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SteveHanson said Feb 27, 2017 22:11:44
In reference to your first issue, we are indeed working on repackaging and adding new miniatures to the line. Packaging will make more sense in game terms. For instance, previously, badgers commandos came in blisters of 3, making it hard to fill in a unit of 10. We now have a ten pack of commandos.

Referring to your second issue, we look forward to seeing your instructional vids.
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To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
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FentonCrackshell said Apr 20, 2017 02:29:40
I too think some video batreps could do wuite a bit in stimulating growth of the game. While the rulebook is quite reasonably priced, not everyone will buy a rulebook "just to see what it's about", and this the initial player's curiosity and interest has no way to be fed at present.

As far as the rules themselves, I am encouraged that they include "mundane" forces for both sides. "Weird War II" games can make the mistake (IMO) of including just "Weird" troops and vehicles, which ironically makes them seem at times less special or dynamic, as there is no "set point" in which to compare them. Regular infantry and the like allow the proper reference point in which to give them contrast.

Additionally, I was pleasantly surprised to see that the game scales. Although "skirmish" is in the title, and most skirmish-size miniature games have players fielding 6-12 models, ACS allowed you to do full platoon size conflict quite easily, complete with armor and transport choices.

The book seems fairly clear as far as the writing, but as to the complexity and both the "flow" of the game and how well the book can be referenced in game, I will not be able to form an opinion on until I've played some actual games.

I would have liked a chapter (or at least a reference table of the available spells, their level, etc., and one for the TAC cards as well, instead of just the decks.

I hope to get some paint on my models soon, as well as stubble my first couple games to try and get a grip on the rules :)
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SteveHanson said Apr 20, 2017 03:57:40
Spell table is on page 104. There is no TAC table. Perhaps some fan of the game would like to make one.
Forum Moderator

To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
--Havamal
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FentonCrackshell said Apr 20, 2017 04:24:52
Thanks for the heads up on the Spell Table, I don't know if it's darker color or what, but I went past that thing several times without seeing it somehow :)
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SteveHanson said Apr 21, 2017 03:47:27
I knew it was there. I printed it from the pdf and laminated it.
Forum Moderator

To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
--Havamal
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