The rules for knockdown indicate that a character can add threat to negate the knockdown effect, for one threat per effect rolled. Since this is not a use of momentum, it isn't covered by the rule that states GMs can spend threat for the NPCs in the same manner as PCs can spend momentum. So, my question is: can the GM negate the effects of knockdown on NPCs by spending threat, or is this a PC-only option? Intuitively, I would say yes, but the rules as currently written seem to preclude that option (although I totally get these are still in draft form and not all the language kinks have been worked out).
I have a rules clarification question. Basic task resolution...the rules state that when your dice come up equal to or less that the TN, it's a success. Then it says if you roll equal to or less than your focus...or roll a "Nat 1", you get 2 successes. Then the example has Scotty with a TN of 15 and a focus of 4, roll a 19 and a 4...giving him 2 successes (both from the 4). Should it have been 3 successes? 4=<TN gives 1 and 4=<Focus gives 2 more...or did you mean he gets 1 additional success for the focus..so 2 total successes? I could see giving 2 successes for a "Nat 1" tho...either from the TN or the Focus.
(A) do they have Values?
(B) How many is "several Values"?
(C) "full range of skill focuses"... Is that [4,3,2,2] as is mentioned at α1 p 3 § Focus?
(D) None have the second 2 mentioned on α1 p 3 § Focus. Should we have players add the second 2? (If so, that's a cool way to allow personalizing the pregens, but should be mentioned on the sheets.)
(E) none specify intended division/role. Many it's obvious... Is that an oversight or intentional?
(F) is the shuttle intended to fill a zone or merely be a source of cover within the zone?
(G) can a zone be inside another zone? (EG, inside the shuttle is one zone, outside is a second, and then quasi-gridlike for terrain beyond that. )
(H) Rules set the difficulty of challenges at the magnitude, but the adventure sets it separately... (§ Option 1, § option 2)
Yes. In all cases, where an option exists to add to Threat for the PCs, NPCs may use the same option by spending from Threat instead. The only exception to this is the Voluntary Failure rule, as NPCs can't have Determination.
it's 2 total. Anything equal to or below the TN succeeds, anything equal to or below the focus is an additional success
Rolling equal to or less than your Focus scores you two successes total, not in addition to those obtained for just getting equal to or under the Target Number.
if you roll equal to or less than your Focus (or a 1, if you have no specific Focus).