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Star Trek Alpha Discussion

posted Nov 24, 2016 18:24:53 by ChrisBirch
Please discuss the first Alpha release here
[Last edited Oct 10, 2017 23:52:16]
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817 replies
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GuySclanders said Nov 25, 2016 15:39:21
So my crew and I are ready to launch this Sunday. Are we allowed to post onto YouTube our session? Or is it strictly hush hush?
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BenWilson said Nov 25, 2016 15:50:31
I read over everything as soon as I got it, and I have to say, just from reading it, I'm very impressed. I've not used anything like this system before, but it seems very interesting, and would definitely feel fresh at my table.

The only suggestion I would have, which is only a very minor thing, is that occasionally in the rules there are lines of text that seem a little clunky. It doesn't really hinder the understanding of the rules, as far as I can tell, but there are a few parts where I had to pause and re-read a few sentences to get a more complete understanding of how those things fit together. But I understand that that will be edited more as the system moves towards full release.

Will the later tests contain a contents page? And will each ruleset be self contained, or will it reference older playtest rules?

And is there anything in particular you're looking for feedback on when groups are playing? It'd be a great help to have some specific questions to ask players.
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ChrisBirch said Nov 25, 2016 17:11:56
@Eduardo - you play with your friends and submit feedback later

@James - yes the default setting is TNG, with sidebars and historical references giving you TOS era content. There will be a specific TOS era book later on. The first adventure is TNG era regardless of which ship people picked just for the initial rules test then everyone will be on their requested ships for future adventures

@frank - remember this first adventure is TNG specifically to test the core rules THEN you'll get your first ship in the requested era :-)
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ChrisBirch said Nov 25, 2016 17:12:49
@UrialSire - yes that's fine - it's okay to discuss this online, just don't share the documents outside of your playtest group.
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ChrisBirch said Nov 25, 2016 17:13:56
Hi all the Narendra Station Subspace Channel is for in character discussion
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Nathan.Dowdell said Nov 25, 2016 17:53:56
Today I learned that Linguistics is not a science :)

Focuses are determined less by "field of study" and more by "where will this be most useful". In some cases, there's overlap - navigating a starship involves a fair amount of scientific knowledge, for example. I've got a few alternate ways that Focuses could be structured, if the current method doesn't work.

In the case of Linguistics, it's because Command is the skill most likely to be useful in social conflicts (Command is, as much as anything else, about people - about dealing with subordinates, diplomacy and negotiations with outsiders, representing yourself and your people to others), and a study of languages is potentially quite valuable in that context.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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ScottB said Nov 25, 2016 17:58:15
What if the subjects aren't human?
:)


Ahem, well then I suppose we would call it Xenolinguistics then? Provided we were Humans talking about non-Human languages.

@Nathan - so I've already run into a couple of examples of Fields where I feel like examples don't make sense, or could be construed to be under a different Skills envelope. For example in my first pass over the packages, I just don't feel the Vulcan Traits Mind Meld nor Nerve Pinch make sense to be based off the Science Skill. Linked to the Reasoning Attribute, sure! But linking it to the Science Skill is like saying Spock would have a "better" Nerve Pinch than Tuvok.

If a normal Melee attack is rolled using Bravery+Security, would not the Trait be better reflected by allowing the use of Reasoning+Security? Therefore it gives the typical Vulcan, who might have a better Reasoning attribute than Bravery, a better combat option. And Mind-Meld I feel like should fall under various skills depending on usage, much like the social tests because in a way it really is a social skill. Are you using it to communicate memories or ideas? Command. Ditto interrogating an unwilling participant. Using it to calm a panicked comrade or help someone suffering "psionic" effects? That to me says Medicine. Using it with Science to me would be a situation like where Spock used it to explore some unknown, like the Horta or V'ger.

Making all of the previous examples of Nerve Pinch and Mindmeld use Science I feel is pigeonholing Vulcans into always having to have characters built to at least have Science as one of their higher Skills if not their highest. Unless that is the point.
[Last edited Nov 25, 2016 18:08:35]
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JohnBrentMacek said Nov 25, 2016 18:06:35
Of course, the universal translator makes that a Simple task.
;)
Risk... risk is our business! That's what this starship is all about... that's why we're aboard her!
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Tommy Melton said Nov 25, 2016 18:06:38
so quick question on signing up as a player vs a GM, when I signed up I did not see an option to choose one or the other, it simply wanted my email and name. I received the GM packet for the intro adventure so does that mean I am signed up as a Gm?
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Nathan.Dowdell said Nov 25, 2016 18:34:39
@Nathan - so I've already run into a couple of examples of Fields where I feel like examples don't make sense, or could be construed to be under a different Skills envelope. For example in my first pass over the packages, I just don't feel the Vulcan Traits Mind Meld nor Nerve Pinch make sense to be based off the Science Skill. Linked to the Reasoning Attribute, sure! But linking it to the Science Skill is like saying Spock would have a "better" Nerve Pinch than Tuvok.

Fair argument. At this stage, admittedly, the talents in general are in a very rough form (with those Vulcan talents, and the Joined Trill talent, serving as examples of species-specific talents).

If a normal Melee attack is rolled using Bravery+Security, would not the Trait be better reflected by allowing the use of Reasoning+Security? Therefore it gives the typical Vulcan, who might have a better Reasoning attribute than Bravery, a better combat option.

The nerve pinch was introduced because other ways of incapacitating enemies didn't seem to fit Spock's character. If we compare Spock - a scientist by training - he uses it frequently. Tuvok, who is a security officer, is skilled in numerous martial arts, and doesn't seem to make use of that single technique particularly often.

By that logic - pun intended - it seemed to fit that the nerve pinch itself, seeming to be an extension of Vulcan Neuropressure (introduced in more depth in Enterprise) be linked to Science rather than Security. That said, it might be better to have it use Control rather than Reason... it's all useful feedback anyway.

And Mind-Meld I feel like should fall under various skills depending on usage, much like the social tests because in a way it really is a social skill. Are you using it to communicate memories or ideas? Command. Ditto interrogating an unwilling participant. Using it to calm a panicked comrade or help someone suffering "psionic" effects? That to me says Medicine. Using it with Science to me would be a situation like where Spock used it to explore some unknown, like the Horta or V'ger.


With Mind Melds... that's a placeholder. Telepathy is something that'll need a more in-depth treatment in the finished game, between Vulcans, Betazoids, and other telepathic creatures.

There are a few known concerns with which activities go with which attributes and skills (I won't say which ones, as that might bias testing), but having only done a relatively small number of tests, I'm interested to see how those findings (with such a small sample size) bear out in wider testing.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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LtPowers said Nov 25, 2016 18:36:29
I'm having trouble finding locals running the playtest. Any chance of an online forum where I could join up?


Powers &8^]
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Nathan.Dowdell said Nov 25, 2016 18:43:34
Of course, the universal translator makes that a Simple task.
;)

Kadir beneath Mo Moteh. The beast at Tanagra.

Or... sometimes the universal translator might not do the trick. Sometimes it might not be working. Sometimes it might not be able to deal with the situation. Sometimes - particularly in games set in earlier eras - you may need language skills, which are then supplemented by a more primitive form of the universal translator (for example, Hoshi Sato in Enterprise, or Uhura in the new movies - both are skilled linguists, which is why they work as communications specialists).
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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gylvan2002@yahoo.com said Nov 25, 2016 19:26:36
I see. So no ships were assigned yet. I am reading through and i couldn't tell which ship i was, as i signed up for them all. Our group will try this Sunday.
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Remi Fayomi (a.k.a. Negromaestro) said Nov 25, 2016 19:42:09
Got my Alpha Playtest too. Do we have different Play tests for different Ships and era (The Original Series vs The Next Generation)?

No Ships in the Alpha document I have so I guess that is the core ruleset for all of us 2d20 Trekkies. ;-)
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VenomousFiligree said Nov 25, 2016 19:42:10
Try the G+ community for online games: https://plus.google.com/u/0/communities/103122936225947611622
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