So excited!! Can't wait to have a good read of the rule book tonight and prep something to whet the appetite of my players. Been waiting for a great Trekkie rpg for ages so I'm hoping this system will live long and prosper! :)
Only thing though... feedback in December could be tight. Anyone else only do a once a week only tabletop thing?? (Kids and all)
I'd just read the Playtest Adventure, and I think that I will have to do some small changes when gamemastering it, because the idea of a group of "devolved scientists" will be too much reminiscent of the "TNG" episode "Genesis" for my group of players (all of them are quite familiar with the Star Trek TV series, specially "TNG").
I suppose I will change the "devolved by environmental factors" to "made insane by environmental factors", and that insanity giving the scientist increased strength and resilience. I am also thinking about a third option based in the scientist having being turned into hosts of the local flora, but the result of that line of thinking is too close to a Cronenberg movie. But any mention of "scientist turned Neanderthals" will ellicit in my players a lot of jokes about the Neanderthal-Riker of "Genesis", and any sense of danger will become lost because my players will have this mental image of the enemies:
Received the instructions email today and got all the files, but I'm confused about something.. How will the game take place? Is it just a tabletop style when I play with my friends and we submit feedback later, or will we be assigned to a group and play online (forums, through Playd20, etc)?