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Modiphius > Mutant: Year Zero (Free League Publishing)
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Tips for GMing a campaign with only 3 players?

posted Nov 21, 2016 17:42:33 by BrianKorsberg
In my very limited experience with MYO, it seems like a group's success is largely dependent on having a "full party" with certain key roles. Missing a Stalker or a Gearhead out in the wastes would be a serious handicap. However, I am planning to run a game with only 3 players in a couple weeks (custom story, not the one in the book). Have any recommendation on how to accommodate a small party? Or do you think it won't be an issue? All I can think of is to have the party hire an NPC for wasteland excursions to fill a missing role. In a previous larger game, our group of 5 didn't have a Stalker, so we convinced an NPC stalker to join us just so we could have him make Find The Path rolls. Still, I wouldn't want half the party to be made up of NPCs. Any other creative solutions or tips?

I won't allow the Boss role, but everything else is fair game.
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3 replies
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Fenhorn said Nov 21, 2016 18:01:42
NPCs are of course a good way to "fill-up" an adventuring party. The biggest problem with a small group is that bad luck can have an enormous impact. If one character goes down in a 3-player group, that is 33% down, it is only 25% down in a 4-player group.

I run a small group and it works, but they have to be cautious, and not risk to much. What my group did was that they planned their second role when they created the characters (i.e. Jack of all Trades). They used NPC the first bunch of sessions until they have found some cool things and got some good talents (like zone cook for example). I think the Stalker role is perfect for a NPC character (an NPC that someone in the group wants to protect most likely) or of course muscles (enforcers) are always perfect for NPC roles.
[Last edited Nov 22, 2016 07:35:04]
War, war never changes
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BrianKorsberg said Nov 21, 2016 18:29:30
Okay, thanks. It seems like I'm on the right track then.

Also, "zone cock". Heh.
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Fenhorn said Nov 22, 2016 07:36:52
Okay, thanks. It seems like I'm on the right track then.

Also, "zone cock". Heh.

Oops, a little bit of Swedish went into that spelling :)
War, war never changes
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