I'm starting a new campaign and I'm a bit concerned about Slave's Shake it Off Skill.
It essentially grants a permanent, non-encumbrant, non-degradable armor against EVERY kind of trauma. With much higher value than any scrap armor. Isn't that a bit too much?
Moreover, it isn't just "armor" since it seems to stop also dehydration and starving trauma, becoming a substitute for grub and water.
As an experiment, I tried to pit an Enforcer vs a Slave, with mirror stats, one on one against each other in melee combat. The Slave invariably wins EVERY TIME, without a scratch! The same against less combat-oriented classes. Then I put him against a Boss and 3 Enforcers... again, he won against the whole team!
He seems like an invulnerable, unfazeable juggernaut that can only be wounded by huge Zone monsters like Devourers or Razorbacks.
What's your experience? Was this issue ever bene addressed? Are these any Errata, or at least house rules?
Thanks for any kind answer!
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