Thanks, I did think it was a bit ambiguous, but it does seem more fair this way. As an aside, some of our players hate the concept of the valour counter hold onto it when they get possession, so taking it out of play.
Mark Furnell said Sep 22, 2016 12:15:30
Which is a valid and legal strategy.
I quite like the option (when I have the counter) but I can understand why others may not be so keen.
I can understand how they feel, but when I have just made a really lousy roll, then the temptation is too great. I had a situation recently with my Sherman facing a Tiger which had only 2 armour left. I achieved 2 hits and rolled for penetration, I rolled double 1. What's worse is I had just lost the valour counter. The Tiger shot back and blew up my Sherman.