I posted a few days ago about an adventure I came up with. I was going to make a few tweaks, but I figure I'll just post it and see if I can source some help from the community. It's the first one I've ever written, and my players seemed to enjoy themselves quite a bit.
The Sands of Arashin-Ral.
I'm looking for help in simplifying the structure of the adventure, as I think I wrote it a little too verbose and strict. In play, many things ended up being different than what I wrote, and I think I need to distill it down to something a little more loose. To the more experienced GMs out there, I would love to hear what you do when you're coming up with adventures to help keep your process quick and the adventure smooth. This took me longer than I think it should to come up with, so any tips people have would be greatly appreciated.
EDIT: v1.1 is now live, you can download it here.
[Last edited May 27, 2017 02:35:58]