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Modiphius > Mutant: Year Zero (Free League Publishing)

Trapper question - Genlab Alpha

posted Aug 24, 2016 01:25:38 by Andrew Scott
It seems to me it is too easy to avoid a trap in the first place.

Reading the rules for Trapper it states "Whoever walks into the trap must roll Move to avoid setting it off." This means even only one success will avoid the trap. Am I reading that correctly?

I think I would house rule that the successes in setting Hunt roll to set up the trap would act as a negative modifier to both the Move roll to avoid, and the Force roll to escape. What do you think?
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3 replies
Fenhorn said Aug 24, 2016 09:28:41
One way is to let the trapper use the Sneak skill to conceal the trap. So the hunters Sneak skill is used to determine the difficulty level of the Move roll and then as usual the hunters Hunt skill is used to determine the traps effectiveness.

Another way is to let the hunter select what his RAD dice will be doing. So if using this, and for example the hunter gets two RAD, he could let the trap be a really strong one. Both RAD act as a difficulty for the Force roll. Or he could split the RAD. One RAD is used as a difficulty to the Move roll and one as a difficulty to the Force roll.
War, war never changes
Andrew Scott said Aug 26, 2016 05:36:14
Ok. Sneak makes perfect sense to hide it. Thanks!
TomasFriaLigan said Sep 13, 2016 08:55:59
Good suggestions from Fenhorn. Alternatively, if you want to make it harder to spot traps, you could make the roll to spot a trap an opposed roll, Hunt vs Move, where the Hunt roll is made in advance and the result written down.
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