So, my players just aired a problem that I wholely understand about the Genlab alpha campaign mechanics.
Everything seems to ride on chance. They just had their two starting cells die within 2 turns (one each) because of a bad dice roll.
Is there no way for them to circumvent a high Danger level mechanically? It definitely seems a little unfair, seeing as the main action that gives them bonuses also telegraph where they'll be next round...
Login below to reply: