I'm liking this chapter, but I am having trouble grasping how ingredients work. For instance, how many ingredients are needed to make a petty enchantment? Is this something that will be explained in the Carousing section or am I missing something?
Hmmmmm, was really hoping there would be some rules/guidelines about creating your own spells, since my plan is actually to use Conan to run my own setting. Kinda Disappointed. Maybe it'll be in the Gamemaster chapter?
Well it's a complicated chapter so i'll reserve my judgement, but there's one typo/incorrect translation on page 173: the use of the obviously french word "outré". I'm not sure it's mean what you want it to mean.
A person can be "outrée" BY depraved magic, the magic itself can't. The word "outrageant" (grammatically correct in this case: "outrageante") would be closer to what you mean: that create indignation. I suppose it is what you mean.
If what you mean is something like "beyond", it's simply should be "outre", with a normal "e".
The second is more poetic, but the first is more howardian.
On page 184, under the spell, "And Now You May Die," (amazing name by the way) it says that it causes "1 Injury plus 1 additional Injury..." The capitalization suggests that it's supposed to be a game term, but it's not one that we've encountered. Is it meant to be "Wound"?
Consequences is not very well described. Also, the difficulty columns for the petty enchantment have format issues.
I am alos confused about petty enchantments in general. What ranges are these when used as weapons? how many ingrideants does each enchantment require? Also, the ingredients special rules doesnt make much sense