So, my players just pointed out an interesting little issue within the talents section of Genlab Alpha.
There are two different talents called "Scrounger". One of them is specific to the Scavenger role, and states
"You know how to pack your stu so it doesn’t take
much space and your pack becomes easy to carry. You can base your carrying capacity (page 23) on Wits instead of Strength."
The other is in General and reads:
"You can repair any piece of gear that has lost Gear Bonus (page 42). Each attempt takes a few
hours, and requires a Comprehend roll. Every 6
rolled restores one point of Gear Bonus. It cannot go above its original rating. If you fail, you cannot try to repair the same object again until your Comprehend skill level has increased. You can repair Artifacts, if you have Comprehended how they work."
which is uncomfortably close to Mechanic, that reads:
"You can use the Comprehend skill to repair a broken piece of gear. Each attempt takes a few hours. For every 6 you roll, the Gear Bonus of the item is restored one step, up to its original number. You may only make one attempt per damaged item, until it is damaged again."
I understand their differences. Scrounger lets you make repair attempts until you fail, at which point you can't try again until you increase Comprehend again, and it lets you attempt to repair Artifacts. Mechanic, however, allows you to make one attempt for each time the item is damaged.
My issue is that they're so similar that it almost feels useless to have two separate skills?
And then there's Bowyer. Bowyer feels like a really crap version of what the Gearhead can do. It only allows you to specifically make primitive ranged weapons. It's nice that it allows you to repair weapons, but you can't even use it to create arrows.
And I guess Dominate is a little awkward? there's no mechanical way to wheel and deal, so how does trading work? A big burly guy could just go in and intimidate everyone into giving them all their shit for free! I like the addition of Dominate, because it makes sense as a skill, but it feels weird that that's the only way mechanically for all nonviolent conflicts to be resolved.
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