I'm sorry if this has been posted somewhere else, but I've tried looking and couldn't find the answers. Perhaps you lads and lasses can help.
In regards to the people's projects an ark can embark on, how do most GMs work out the work points with roleplaying? It seems to me that the work points don't represent an amount of time, but roleplaying should be the important factor. For example, cropland farms food for the ark, but should this be run as an expedition first in which the PCs need to find the seeds first? I don't want to drag out something that should be fun. My group seems bent on projects instead of zone exploration.
Also, a quick question about zone ghouls. According to what I've read, the scariest group in the wasteland are the mysterious Zone Ghouls, but without mutations and mediocre stats, they seem to not be much of a threat. Should I use them in large numbers?
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