I played this at a friends house a while back and loved it so much that when a friend suggested starting a regular game night I jumped at the chance to buy a copy so I could play it again.
The downside is that we'll probably have 6 players on most game nights which would rule out playing the game.
Now I read the reply in the sticky about the designers thinking it took too long to get around to a players turn, etc. but I was wondering if anyone has played it with more than 4 players, how it went, any house rules they put in place to make it work better, etc.
I was thinking that as it's a co-op game if you keep all the players engaged on everyone's turn so each players turn is more of a democratic decision (which you sort of need to have a good chance of winning), treat the phrase non-player character as any character whose not currently playing their turn (so you can get the bonus for Virgil for a disaster, etc) and use a higher level of difficulty if it feels too easy then it could work...
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