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Chapter 3 PREVIEW Feedback

posted Jun 11, 2016 12:43:27 by ChrisBirch
Please post feedback on Chapter 3 here
[Last edited Oct 10, 2017 23:48:17]
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87 replies
MészárosGergely said Jul 13, 2016 12:42:20
considering the description of Talents, "Warfare" instead of "Siegecraft" is much better name for the skill, as suggested by Derek Hand at G+.
MészárosGergely said Jul 13, 2016 12:54:23
p. 92 Sorcerer: "the character’s resolve permanently by 0+[CD]2." shouldn't be 0+2[CD]? What is the meaning of 0+?

2 [CD] would mean 0-4 permanent resolve loss. Is this right?
Marc-AndréDurand said Jul 13, 2016 22:30:52
@Allen, I didn't understood that rule, but with your question, it now make sense!
Marc-AndréDurand said Jul 14, 2016 01:29:11
P86: Is it just me but with Indefatigable and Resilient, you nearly can't suffer fatigue?
Nathan.Dowdell said Jul 14, 2016 12:46:54
They shouldn't stack - Resilient applies to things like being knocked prone or becoming staggered as a result of the Knockdown and Stun weapon qualities.
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Rob Davies said Jul 19, 2016 20:14:52
I still agree that Conan is not about making lots of stuff, but having now read through the Sorcery chapter and the talisman and powders rules, it seems that it is okay to make tactical and story-related stuff.

A broad skill to represent general practice handiness is good, but I think that there is a place for focusing the craft on individual crafts/materials and making the Talents more generically useful. A craft-savy character could customising weapons or armour and add qualities, scavenge materials to make a missile weapon load, make traps, know people in the trade, fix/break mechanisms, make a fake copy, etc.

Just as sorcerers make things that are tactically useful, so too can characters with a craft.

Oh and Barricade is still weird.
LucaCherstich said Jul 19, 2016 21:03:38
Yes. That barricade thing among armor craft talents is awful....
Please, make Craft talents more rational and more specific!
[Last edited Jul 19, 2016 21:04:22]
David Thomas said Jul 20, 2016 12:28:34
It would be pretty cool if Craft was more like Alchemy.
LucaCherstich said Jul 20, 2016 13:00:06
And proper treatment of Craft would also make more sense.
I see many more PCs in a Conan game due to their background stories having varieties of the Craft talents than People with Alchemy.
There are many reasons why a PC should have specific talents regarding crafting weapons, armors, buildings,boats, etc.
Mixing things and Making a Mason requiring to be first an armorsmith is simply senseless.
[Last edited Jul 20, 2016 13:12:39]
DrewTaylor said Jul 27, 2016 22:12:13
Since the Sorcery talent Study is the same as Master of Formulae, it it safe to assume that MoF cannot be taken with just the Sorcerer talent anymore? Otherwise what is the point of Study?
David Thomas said Jul 28, 2016 18:19:31
@Drew - I noticed that too. I'm still a bit confused as to the hierarchy of Sorcery/Alchemy Talents.
Wm Both said Sep 02, 2016 01:34:48
P.88 Siegecraft Talent Tree: The entry 'Arillerist' should read 'Artillerist'.
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