Also, I agree with others that the Craft talents should each be vague enough to support whatever type of Craft a character is specialized in. Divorce the talents from specific professions. The players you annoy who are having to take talents that make their jeweler a master blacksmith will GREATLY outnumber the few blacksmith characters for whom the talents will make sense. This is going to be an area where groups house rule and fix the skill. Avoid that.
On "siegecraft" skill name: I really do not understand why you chose this very specific skill name (the art of doing sieges) for something which seems to include also non-siege battles.
You should have chosen a more generic name, for example "Warfare", which includes also sieges but not just sieges.
Otherwise this skill name does not really make sense.
@Doug - I think Survival is correct on the chart, but wrong on p.94. The description of Survival is almost all Awareness based. Also, the description of Attributes and their skills on p.16 puts Survival under Awareness.
The others you mention definitely are wrong on the chart, as its the only place they are mentioned with those attributes.
I THINK everything stayed the same as the Quick Start, as far as skill to attribute placement, and the chart is just mucking things up, as well as the Survival entry on p.94.
I asked for clarification on Google +, as it affects all the character sheets people are currently creating.
Why should one be first an armorsmith to becone a Mason?
This does not make sense at all!
If you keep ut I'll definitively House rule something different fir my games but I guess I'll not be the only one doing it.
Please, change it.